TemperFine is a 3D voxel-based multiplayer real-time strategy game which takes place on an alien world.
Written in C++ with raw OpenGL 4.0.
Work on other game projects (such as [agow] (https://github.com/GuMiner/agow), which does not require detailed art assets) has caused this project to be put on indefinite hold for the time being.
- [Contributing to TemperFine] (./docs/Contributing.md)
- [TemperFine Structure] (./docs/Structure.md)
- [OpenGL Concepts] (./docs/OpenGL4.md)
- [Game Design] (./docs/GameDesign.md)
- [Active Tasks] (./docs/ActiveTasks.md)
- Intel Atom Z3735F
- OpenGL 4.0.0 compatible GPU
- 2 GB RAM
Licenses for dependencies are within the licenses folder.
- [SFML 2.3.2] (http://www.sfml-dev.org/index.php)
- [SFGUI 0.3] (http://sfgui.sfml-dev.de/p/)
- [GLEW 1.12] (http://glew.sourceforge.net/)
- [STB latest] (https://github.com/nothings/stb)
- [MESA 11.1.1] (http://www.mesa3d.org)