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LabelTool is a simple graphic annotation tool inspired by https://github.com/wkentaro/labelme. It was made with pure Javascript for the purpose of logical challenge.

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Guiflayrom/LabelTool

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LabelTool

Image Polygonal Annotation with Javascript

Description

LabelTool is a simple graphic annotation tool inspired by LabelMe of Kentaro Wada. It was made with pure Javascript for the purpose of logical challenge.

Upload Images

You can upload images up to 20 MB, with a preview of it.

Upload Images

Create Annotation

You can create as many notes as you like, with as many names as you like.

Identify Items Of The Same Class

The program will use special colors for each class.

Unordered Deletion

You can delete the images from the timeless order.

Ordered Deletion (“Undo”)

You can delete the images in chronological order.

Editing Points

You can edit the markup on the image the way you prefer.


Proportional Json Coordinates Output

You can upload a 4k image, and even after making the markings on it, you will have the coordinates, not of the reduced image to fit your screen, but of the real dimensions.



Cite This Project

If you use this project in your research or wish to refer to the baseline results published in the README, please use the following BibTeX entry.

@misc{LabelTool2021,
  author =       {Guilherme D. Alves},
  title =        {{labelme: Image Polygonal Annotation with Javascript}},
  howpublished = {\url{https://github.com/Guiflayrom/LabelTool}},
  year =         {2021}
}

License

MIT

Free Software, Hell Yeah!

About

LabelTool is a simple graphic annotation tool inspired by https://github.com/wkentaro/labelme. It was made with pure Javascript for the purpose of logical challenge.

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