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Flightdeck #37
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I wasn't lazy today: nearly finished the text for the Overhead Panel (some little text is still missing) and remodelled the front flightdeck part and the railing. Now I need to remodel the ceiling, and the back part of the flightdeck. |
Amazing work!!!
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Von: HHS81
Betreff: Re: [HHS81/do328] Flightdeck (#37)
Datum: 04.12.2016, 20:29 Uhr
An: HHS81/do328
I wasn't lazy today: nearly finished the text for the Overhead Panel (some
little text is still missing) and remodelled the front flightdeck part and
the railing.
Not sure yet, if I should add the OVH as part of the flightdeck mesh
(allows ALS-shadowing, position and animation can't be changed that easily)
or as submodel per xml (a bit easier to maintain, but no ALS-shadow)
[ovh-render]
<https://cloud.githubusercontent.com/assets/12649375/20868604/cef21c84-ba5f-11e6-94bb-6c9c5a154c4c.jpg>
Now I need to remodel the ceiling, and the back part of the flightdeck.
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This looks great! I guess it should be possible to write a converter which can translate the animations from a submodel to the correspondig animations of the main mesh. Then we could start with the second option and switch easily to the first option. I will check that. |
Great! I Cannot wait to see it on the plane. I know 3d modelling is the hardest stuff. I would never achieve results like this. Fixed spotlights and lightmaps would be fine for me since I never use Rembrandt (this is a real framerate eater) but as you like. Regarding ALS shadows: I guess in the end we will need two flightdecks for prop and jet but let's focus on prop first. |
No, I don't think we need two complete different flightdecks. Only the center panel and the engine/fuel panel on the Overhead differs. |
no pictures today: modeled today the emergency overhead door with their latches(?), the spotlights, the document hatch on the side walls and the lever for - no idea. What's missing: the plates at the floor where the feet rests, the microphone, the vents at the rear of the overhead, pilot position indicator and of course the controls (Yoke, Pedals, Tiller). And maybe some small stuff like pencil holder, stick notes..... |
…g purpose. Needs UVmapping, some dteials and fixing Signed-off-by: Heiko Schulz <Heiko Schulz>
planned texture files:
Maybe one for the placards needed We'll see what I'm able to manage, difficult |
maybe another position of the buttons. Signed-off-by: Heiko Schulz <Heiko Schulz>
Signed-off-by: Heiko Schulz <Heiko Schulz>
Great, this will be awesome! 👍 |
The MCP-buttons will be the hardest part to re-map.... |
In the moment it looks like that the number of texture files will increase, in the moment it will look like that
Maybe I can combine Lower Cockpitwall with Ceiling + Windowframe + glareshield... |
The fuses and circuit breakerare still missing here on my panel. Your AO Map isn't suitable anymore, since the UV Map will slightly change and I prefer something better (Global Illumination) |
One problem: I only found the complete list of circuit breaker discriptions for the jet version. For the prop version I only have parts of it. |
We have the option to integrate the CDU-model and the RMU-model into the center pedestal. As you can see the center pedestal has already the uvmap of the CDU as preparation. So the CDU texture can be easily included into the center pedestal texture. So we would only need to load the display; the pick animation of the buttons would go into flightdeck.xml. This allows to have ALS shadows on the CDU. The same is possible for the RMU. But this only as option for ALS shadows. |
The next steps are:
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Please do not work from Branch Issue37, since there are still major changings to textures maps, animation etc. expected! |
Great! 👍 |
Please no semi-transparent layer - alpha layer decraese framerates! |
Wow, this is cool! I really like the sun visors 👍 |
Ah, my bad. |
need to finish the center pedestal and adding more details before adding realistic ambient shadows and lightsmaps etc.... |
@xcvb85 It was already very helpful, though you can't zoom in, and there are some parts I can't recognize. I have to see how to solve this. |
It's not a big problem. I only did minor changes on the cockpit model and I can easy reproduce them if you like. Just continue your work and don't care about branch Issue#73. |
Rearrange flightdeck:
then add Overhead Panel Issue #1
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