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Flightdeck #37

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HHS81 opened this issue Nov 26, 2016 · 31 comments
Open

Flightdeck #37

HHS81 opened this issue Nov 26, 2016 · 31 comments

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@HHS81
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HHS81 commented Nov 26, 2016

Rearrange flightdeck:

  • remodel ceiling
  • correct dimensions of RMU inlet at the center pedestal
  • fix texture of flap indicator at center pedestal
  • combine into one mesh
  • more detailed walls
  • retexture in less textures as possible (like c182s)

then add Overhead Panel Issue #1

@HHS81
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HHS81 commented Dec 4, 2016

I wasn't lazy today: nearly finished the text for the Overhead Panel (some little text is still missing) and remodelled the front flightdeck part and the railing.
Not sure yet, if I should add the OVH as part of the flightdeck mesh (allows ALS-shadowing, position and animation can't be changed that easily) or as submodel per xml (a bit easier to maintain, but no ALS-shadow)

ovh-render

Now I need to remodel the ceiling, and the back part of the flightdeck.

@ghost
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ghost commented Dec 4, 2016 via email

@xcvb85
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xcvb85 commented Dec 4, 2016

This looks great! I guess it should be possible to write a converter which can translate the animations from a submodel to the correspondig animations of the main mesh. Then we could start with the second option and switch easily to the first option. I will check that.

@HHS81
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HHS81 commented Jan 3, 2017

The most difficult part was to adjust the size of the overhead panel and remodel the ceiling. So I had to adjust the rails for the sunshield again.
The next thing I have to do is to model the vents at the rear of the overhead fuse panel, model the overhead emergency door, and the spotlights at the ceiling. In RL their positions are adjustable, unfortunately we can have this feature only in Rembrandt.
ovh-render2

@xcvb85
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xcvb85 commented Jan 3, 2017

Great! I Cannot wait to see it on the plane. I know 3d modelling is the hardest stuff. I would never achieve results like this. Fixed spotlights and lightmaps would be fine for me since I never use Rembrandt (this is a real framerate eater) but as you like. Regarding ALS shadows: I guess in the end we will need two flightdecks for prop and jet but let's focus on prop first.

@HHS81
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HHS81 commented Jan 4, 2017

No, I don't think we need two complete different flightdecks. Only the center panel and the engine/fuel panel on the Overhead differs.

@HHS81
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HHS81 commented Jan 8, 2017

no pictures today: modeled today the emergency overhead door with their latches(?), the spotlights, the document hatch on the side walls and the lever for - no idea. What's missing: the plates at the floor where the feet rests, the microphone, the vents at the rear of the overhead, pilot position indicator and of course the controls (Yoke, Pedals, Tiller). And maybe some small stuff like pencil holder, stick notes.....
And then everyting has to be remapped again. 😄

HHS81 pushed a commit that referenced this issue Feb 15, 2017
…g purpose. Needs UVmapping, some dteials and fixing

Signed-off-by: Heiko Schulz <Heiko Schulz>
@HHS81
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HHS81 commented Mar 1, 2017

planned texture files:

  • Mainpanel + MCP + instrument faces
  • Cockpitwalls + Ceiling + glareshield
  • Seats
  • Overhead + Centerpanel (Jet and prop)
  • Controls = Tiller, Yokes, Pedals

Maybe one for the placards needed

We'll see what I'm able to manage, difficult

HHS81 pushed a commit that referenced this issue Mar 1, 2017
maybe another position of the buttons.

Signed-off-by: Heiko Schulz <Heiko Schulz>
HHS81 pushed a commit that referenced this issue Mar 1, 2017
Signed-off-by: Heiko Schulz <Heiko Schulz>
@HHS81
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HHS81 commented Mar 1, 2017

uvmap_mainpanel

@xcvb85
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xcvb85 commented Mar 1, 2017

Great, this will be awesome! 👍

@HHS81
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HHS81 commented Mar 1, 2017

The MCP-buttons will be the hardest part to re-map....

@HHS81 HHS81 added this to the V1.0 Release milestone Jun 5, 2017
@HHS81
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HHS81 commented Jun 6, 2017

Added some details, some fixes to the walls, ceilings, uvmapped seats...
flightdeck1
flightdeck2

@HHS81
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HHS81 commented Jun 6, 2017

In the moment it looks like that the number of texture files will increase, in the moment it will look like that

  • Mainpanel + MCP + instrument faces (=2048 x 1024)
  • Lower Cockpitwall (=2048 x 2048)
  • Ceiling + Windowframe + glareshield (=2048 x 2048)
  • Seats (=2048 x 2048)
  • Overhead (includes both Jet and prop) (=2048 x 2048)
  • Centerpanel (includes both Jet and prop) (=2048 x 2048)
  • Controls = Tiller, Yokes, Pedals (=2048 x 2048)

Maybe I can combine Lower Cockpitwall with Ceiling + Windowframe + glareshield...
Maybe I need 1 texturefile for the placards ??

@xcvb85
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xcvb85 commented Jun 6, 2017

Great, this looks really promising! As I wrote in the other thread, I began with the improvement of the overhead panel since I didn't expect that you are still interested in this project:

overhead

We should coordinate our work at this point.

@HHS81
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HHS81 commented Jun 9, 2017

The fuses and circuit breakerare still missing here on my panel. Your AO Map isn't suitable anymore, since the UV Map will slightly change and I prefer something better (Global Illumination)

@xcvb85
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xcvb85 commented Jun 10, 2017

One problem: I only found the complete list of circuit breaker discriptions for the jet version. For the prop version I only have parts of it.

@HHS81
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HHS81 commented Jun 18, 2017

Maiden Flight with a new uvmapped cockpit:
fgfs-screen-005
fgfs-screen-006
fgfs-screen-007

@HHS81
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HHS81 commented Jun 18, 2017

We have the option to integrate the CDU-model and the RMU-model into the center pedestal. As you can see the center pedestal has already the uvmap of the CDU as preparation. So the CDU texture can be easily included into the center pedestal texture. So we would only need to load the display; the pick animation of the buttons would go into flightdeck.xml. This allows to have ALS shadows on the CDU. The same is possible for the RMU.

But this only as option for ALS shadows.

@HHS81
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HHS81 commented Jun 18, 2017

The next steps are:

  • join all not animated objects
  • correct positition of CDU, RMU, StandBy Instruments
  • include compass
  • correct material definition for all objects, sunshade
  • animate Yokes, Pedals, Tiller
  • Seats, Jumpseat
  • Sunshade
  • Begin to create the basic textures - create an own repo for
  • Overlay it with GI-Shadows created by Blender Cycles as I did on the C182 S

@HHS81
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HHS81 commented Jul 9, 2017

Animated the sunshades (you can slide and rotate it; unfortunately not so good collision detection); transparency issue will be fixed later!
Animated the controls, tiller and pedals
Added the Magnetic Compass
do328cockpitanimation
Now creating the basic texture (without shading) with all the decals, text and details

@HHS81
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HHS81 commented Jul 9, 2017

Please do not work from Branch Issue37, since there are still major changings to textures maps, animation etc. expected!

@xcvb85
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xcvb85 commented Jul 10, 2017

Great! 👍
Friday I will be back from holidays and then I can continue my work on the overhead panel.

@xcvb85
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xcvb85 commented Sep 3, 2017

I wonder which is the best way to improve the instruments. Glass shaders didn't look that good, but the 707 way (semi transparent glass layer) is quite ok in my opinion:

instruments

Do you have a better solution?

@HHS81
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HHS81 commented Sep 3, 2017

Please no semi-transparent layer - alpha layer decraese framerates!
ALS provides interior glass reflections, it looks quite good

@HHS81
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HHS81 commented Sep 10, 2017

Still working on, so many decals to draw, screws, rivets....
View from Jumpseat:
fgfs-screen-002

@xcvb85
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xcvb85 commented Sep 10, 2017

Wow, this is cool! I really like the sun visors 👍
If you don't mind please only use MainPanel.png in Flightdeck23.7.2.ac and not Mainpanel.png.

@HHS81
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HHS81 commented Sep 10, 2017

If you don't mind please only use MainPanel.png in Flightdeck23.7.2.ac and not Mainpanel.png.

Ah, my bad.

@HHS81
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HHS81 commented Sep 17, 2017

Progress today:
Placards and some changes to UVMap:
do328_placards

do328_copilotview

@HHS81
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HHS81 commented Sep 17, 2017

need to finish the center pedestal and adding more details before adding realistic ambient shadows and lightsmaps etc....

@HHS81
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HHS81 commented Jan 28, 2018

@xcvb85
I found a very interesting page, which has 360° panos in HD of several different bigger and smaller aircraft, from passenger jet to turboprop: http://jetpano.net/
And, and that's the great news, Panos of A Do328 TP, witch cockpit and passenger cabin:
http://www.jet-pano.net/mhs/cirj/tour.html

It was already very helpful, though you can't zoom in, and there are some parts I can't recognize.
The problem is: To get most of the details in you can see in the Pano I still need to change the .ac file of the cockpit and having it in several blender layers. It is painful to merge back from Issue#73 branch to Issue#37 branch. As an example:
do328pano
This is a map light included in the sidewall, on both sides. I didn't know about it until I saw this pano. So to include this I need to change the sidewall and change the uvmap, then the texture.

I have to see how to solve this.

@xcvb85
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xcvb85 commented Jan 28, 2018

It's not a big problem. I only did minor changes on the cockpit model and I can easy reproduce them if you like. Just continue your work and don't care about branch Issue#73.

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