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Commit d623f13

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Fix bugs
1 parent 07f299f commit d623f13

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3 files changed

+10
-9
lines changed

3 files changed

+10
-9
lines changed

scripting/fftlite.sp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -28,7 +28,7 @@ public OnPluginStart()
2828

2929
g_FriendlyFireAbsorb = CreateConVar("fftlite_absorb","1","1=不会受到友军伤害");
3030
g_FriendlyFireReflect = CreateConVar("fftlite_reflect","1","1=会受到对队友造成的伤害");
31-
g_FriendlyFireKick = CreateConVar("fftlite_kick","0","对队友造成多少伤害会被踢 0=OFF");
31+
g_FriendlyFireKick = CreateConVar("fftlite_kick","0","0=OFF 对队友造成多少伤害会被踢");
3232
g_FriendlyFireIncap = CreateConVar("fftlite_incap","0","1=被反射的伤害可以击杀自己");
3333
g_FriendlyFireBots = CreateConVar("fftlite_bots","0","1=BOT有友伤");
3434

scripting/l4d2_friendlyfireinfo.sp

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -21,16 +21,16 @@ new kill_counts[MAXPLAYERS+1][3];
2121

2222
public OnPluginStart() {
2323
//create new cvars
24-
broadcast = CreateConVar("l4d_broadcast_kill", "1", "0: 关闭 1: 开启 2: 仅爆头",FCVAR_REPLICATED|FCVAR_GAMEDLL|FCVAR_NOTIFY,true,0.0,true,2.0);
25-
broadcast_con = CreateConVar("l4d_broadcast_con", "0", "显示在控制台 0: 关闭 1: 开启",FCVAR_REPLICATED|FCVAR_GAMEDLL|FCVAR_NOTIFY,true,0.0,true,1.0);
26-
broadcast_attack = CreateConVar("l4d_broadcast_ff", "2", "显示给攻击者或在聊天框显示 0: 关闭 1: Hint 2: Hint + Chat 3: Chat",FCVAR_REPLICATED|FCVAR_GAMEDLL|FCVAR_NOTIFY,true,0.0,true,3.0);
27-
broadcast_victim = CreateConVar("l4d_broadcast_hit", "0", "显示给被攻击者 0: 关闭 1: 开启",FCVAR_REPLICATED|FCVAR_GAMEDLL|FCVAR_NOTIFY,true,0.0,true,1.0);
24+
broadcast = CreateConVar("l4d2_friendlyfireinfo_kill", "1", "0: Off. 1: On. 2: Headshots only.",FCVAR_REPLICATED|FCVAR_GAMEDLL|FCVAR_NOTIFY,true,0.0,true,2.0);
25+
broadcast_con = CreateConVar("l4d2_friendlyfireinfo_con", "0", "Printing Console 0: Off 1: On",FCVAR_REPLICATED|FCVAR_GAMEDLL|FCVAR_NOTIFY,true,0.0,true,1.0);
26+
broadcast_attack = CreateConVar("l4d2_friendlyfireinfo_ff", "2", "Print to attacker. 0: Off 1: Hint 2: Hint + Chat 3: Chat",FCVAR_REPLICATED|FCVAR_GAMEDLL|FCVAR_NOTIFY,true,0.0,true,3.0);
27+
broadcast_victim = CreateConVar("l4d2_friendlyfireinfo_hit", "0", "Print to victims chat. 0: Off 1: On",FCVAR_REPLICATED|FCVAR_GAMEDLL|FCVAR_NOTIFY,true,0.0,true,1.0);
2828

2929
//hook events
3030
HookEvent("player_hurt", Event_Player_Hurt, EventHookMode_Post);
3131
HookEvent("player_death", Event_Player_Death, EventHookMode_Pre);
3232

33-
AutoExecConfig(true,"l4d_broadcast");
33+
AutoExecConfig(true,"l4d2_friendlyfireinfo");
3434
}
3535

3636
public Action:Event_Player_Death(Handle:event, const String:name[], bool:dontBroadcast) {

scripting/l4d_nightvision.sp

Lines changed: 4 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -20,7 +20,7 @@ public Plugin:myinfo =
2020
public OnPluginStart()
2121
{
2222
RegConsoleCmd("sm_nightvision", sm_nightvision);
23-
l4d_nt_team = CreateConVar("l4d_nt_team", "1", "0:禁用 1:启用 2:仅幸存者启用 3:仅感染者启用", FCVAR_PLUGIN);
23+
l4d_nt_team = CreateConVar("l4d_nt_team", "1", "0:disable, 1:enable for survivor and infected, 2:enable for survivor, 3:enable for infected", FCVAR_SS_ADDED);
2424
AutoExecConfig(true, "l4d_nightvision");
2525
HookConVarChange(l4d_nt_team, ConVarChange);
2626
GetConVar();
@@ -38,7 +38,9 @@ GetConVar()
3838
}
3939
public Action:sm_nightvision(client,args)
4040
{
41-
if(IsClientInGame(client))SwitchNightVision(client);
41+
if(IsClientInGame(client))
42+
SwitchNightVision(client);
43+
return Plugin_Handled;
4244
}
4345
//code from "Block Flashlight",
4446
public Action:OnPlayerRunCmd(client, &buttons, &impuls, Float:vel[3], Float:angles[3], &weapon)
@@ -75,7 +77,6 @@ SwitchNightVision(client)
7577
{
7678
SetEntProp(client, Prop_Send, "m_bNightVisionOn",1);
7779
PrintHintText(client, "夜视开启");
78-
7980
}
8081
else
8182
{

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