Clean up construct_*_filtered_game_state #1429
Merged
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Why? What?
While working on the bevyhavior simulator, I noticed that this part of the game controller state filter can be simplified significantly.
Fixes #
ToDo / Known Issues
Ideas for Next Iterations (Not This PR)
How to Test
Nothing should change functionally.
There is one minor difference, the opponent game state now considers kicking team
Uncertain
as the HULKs having kick off whereas previously it was only only kicking teamTeam::Hulks
. However, this should be solved by #1427.