Implement various things for finals #355
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This adds a few things for the finals to start with a full leaderboard reset and run with a progressive rank cutoff.
Main changes implemented are:
I put example schedules for around 4000 and 5000 players in
config.py
. At current rates it looks like it will probably be around 3200 to 4200 players in the finals. As they get closer and the actual number of players can be predicted more accurately the schedule can be set accordingly. It's also pretty flexible on how large a proportion to give the top bots and where to set that final cutoff. The examples set the last cutoff for silver tier and above to get a few thousand games more than the next step down.The example schedules also use a somewhat conservative 3000 games per hour where the actual rate has averaged around 3200 and they will probably run somewhat more than 6 full days.
Still on the to do list is a finals status page showing the current cutoff, number of games played in finals, cutoff schedule, and anything else that might be of interest.