This BepInEx Patcher applies the fix from Fix DetourContext.Dispose #102, which makes MonoMod.RuntimeDetour.DetourContext.Dispose
work properly. This is only useful if you are using a version of MonoMod.RuntimeDetour which doesn't have this patch.
If the patcher doesn't find the IL code it is looking to patch, it will print Nothing to patch.
to the BepInEx console. If this is the case, this patcher isn't needed.
If you are using DetourContext
, e.g.:
using(new DetourContext(){ Priority = 100 })
{
On.StartOfRound.Awake += Hook_2;
}
On.StartOfRound.Awake += Hook_1;
The DetourContext
wouldn't dispose of itself, and Hook_1
would run before Hook_2
because it also got applied to it.
With this patcher, the DetourContext
will dispose of itself and Hook_2
will run before Hook_1
like it should.