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build soh with LUS 1.0.0 #2881
build soh with LUS 1.0.0 #2881
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…-changes soh/soh/Enhancements/game-interactor/GameInteractor_RawAction.cpp
extern "C" void DeinitOTR() { | ||
SaveManager_ThreadPoolWait(); |
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I assume, having this moved to here instead of using the now removed ExitGame hook, means that DeinitOTR
is being called when Alt+F4 or the title bar X are input?
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It should be, yes. This is called after the main game loop which is only hit when the window is closed.
kinda lost with the current errors, maybe the CI will help me figure out what's broken?
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