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Spock -> develop #2906

Merged
merged 12 commits into from
May 23, 2023
Merged

Spock -> develop #2906

merged 12 commits into from
May 23, 2023

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garrettjoecox
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@garrettjoecox garrettjoecox commented May 21, 2023

Malkierian and others added 12 commits May 17, 2023 15:51
…dded an option just for that instance to run `SaveManager::SaveFileThreaded` outside of a thread. Everything else still runs threaded. (#2894)
* Add proper manifest for Windows

* MSVC: Use UTF-8 encoding compile option
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
…SK_BUNNY]` on load initialization according to `gMMBunnyHood` and `gTimelessEquipment` to prevent bunny hood from being unequipped from adult equips on first load. (#2904)

Move the code to change those values based on the child trade slot item to the selecting mask loop to not be setting them every frame just because you're in the inventory.
* Move from Dev to Dev-Spock

* Moved to mod.h

* Update GameInteractor.h
@leggettc18 leggettc18 merged commit fe6705c into develop May 23, 2023
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@leggettc18 leggettc18 deleted the develop-spock branch June 19, 2023 04:16
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10 participants