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Update to RCObjects #3193
Update to RCObjects #3193
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…cts` table and macro. Update `ogItemId` for many checks.
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I think it's weird that vanillaCheck
is seemingly arbitrarily set to true
or false
as what a 100% vanilla run is depends on your definition (every check, speedrun definition, etc). I think it'd make more sense for vanillaCheck
to be true
for every check that can be gotten in vanilla and for it to be false
in the future for checks such as the beehives, hyrule loach reward, silver rupees, pot, crates, etc.
It's not arbitrary at all. The widely-agreed-upon understanding of 100% in OoT is every collectible. Heart Pieces, GS tokens, capacity upgrades, as well as the songs, equipment, medallions, etc. So that would exclude cows, chests with rupees or recovery hearts, etc. The entire point of |
It makes sense but I would imagine that there's some people that would want the check tracker to track even the useless checks. |
That desire is understandable, but is beyond the scope of this particular method and can instead be handled later with the optional includes I have planned (i.e. being able to make GS tokens visible even without tokensanity enabled). |
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overall this looks good, i say we
i made a gist after parsing all the true/false stuff into a spreadsheet to more easily see the checks included in hundo or not
i assume the idea is a somewhat "source requirement" 100%, it doesn't fully match up to the oot 100% No SRM speedrun category, for example:
- Buying or planting all Magic Beans is not required, only the Magic Bean item in the pause menu is required.
- Only the highest upgrades are required for multi-tiered items
this kind of puts us in the business of deciding what 100% means for SoH, but that debate can happen after this is merged imo
Just for clarity's sake, the tracking for Magic Beans should be triggering on the first purchase, so that should line up with 100%. I don't have it tracking all bean planting, all "bean patch" checks are skulltula token locations. |
bean salesman check has vanillaHundo marked as false
|
Well, that should definitely be changed, then. |
i guess another example would be deku shield, it's possible to get to DC and buy a shield there instead of getting one from the KF shop, but kf shop item 1 is part of hundo here |
Mainly that's because 99% of people wanting the tracker when doing a vanilla 100% playthrough won't be speedrunning it, and thus that is the only place they'll be able to get the shield. It should be setup to do the KF shop item no matter where they actually acquire it. Not really sure how else it could be handled with how the tracker is actually setup. |
I think we are confusing the check tracker which is meant to track/verify "checks", with an "item" tracker. I don't think the check tracker should be something used to validate a 100% save in the sense of "items" being in your inventory, but rather that you got the "check" |
Yeah, the vanilla check tracker isn't meant as a verification of 100%, it's an in-game list of things you need to check to get the 100% completion so you don't have to load anything external, and know what checks you haven't gotten yet instead of having to possibly go around to every location, like with GS tokens, to check if you got each specific skulltula. |
Or, at the very least, as an "Oh, I missed this check in this area, now I know what to search for online for how to find it" sort of thing. |
i think it's just the hundo naming that's throwing me off. If the idea is for new players who would otherwise use a guide to find all the stuff they missed to be able to open the check tracker instead, then maybe |
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Complete or some other synonym may be better than hundo, but I don't feel the need to nitpick.
Bypassing required time frame because of the forecast |
Adds
vanillaHundoCheck
toRandomizerCheckObjects
to track whether the check location is expected in a 100% vanilla run (like gold skulltulas, heart piece locations, etc), and adds the boolean to every entry in theRCObjects
table.Also updates
ogItemId
for quite a few of those entries to what they actually are instead ofGI_NONE
.Part of #2668
Build Artifacts