Pinned repositories

  1. HL-Chimera-SDK

    Distribution for the Hardlight Software Development Kit, windows service, and libraries. A download and install of this repository is all that is required to run a Hardlight suit given a compatible…

    C++ 9 1

  2. HL-electronics

    PCBA designs and electronics BOM for Hardlight suit

    C 2

  3. HL-engine

    Source for the runtime that allows game engine plugins to communicate with the Hardlight suit. Contains an incomplete API allowing it to connect to any haptic peripheral, such as OpenVR devices or …

    C++ 3 1

  4. HL-firmware

    Source for Hardlight control firmware

    C 3

  5. HL-hardware

    Plastic part files, textile patterns, cable assembly, non-electronics BOM, and assembly instructions for the Hardlight suit.

    7

  6. HL-hapticexplorer

    Source for a standalone application that allows testing of different effects on the Hardlight suit, including pre-programmed events such as waves and traversals. Also includes a browser for custom-…

    C# 1

  • Source for Hardlight control firmware

    C 3 Updated Jan 10, 2019
  • Plastic part files, textile patterns, cable assembly, non-electronics BOM, and assembly instructions for the Hardlight suit.

    7 MIT Updated Jan 10, 2019
  • Source for the Unity plugin, and associated SDK for Unity. Uses the C# wrapper plugin

    C# 2 MIT Updated Jan 10, 2019
  • An older experimental framework for HL tracking.

    C# Updated Jan 10, 2019
  • Source for a standalone application that allows testing of different effects on the Hardlight suit, including pre-programmed events such as waves and traversals. Also includes a browser for custom-made JSON haptic effects in a hierarchy system.

    C# 1 MIT Updated Jan 10, 2019
  • A Unity project demonstrating different uses of the Hardlight suit

    C# MIT Updated Jan 10, 2019
  • Source for a standalone application that allows for full featured debugging of the Hardlight suit and any other peripheral supported in the Engine. Provides live tracking, haptics, data and error visualization, as well as a terminal for directly sending serial instructions to the peripheral.

    C++ 1 MIT Updated Jan 10, 2019
  • Code used to quickly manipulate and parse complex haptic assets.

    C++ 1 MIT Updated Jan 10, 2019
  • Source for a C# wrapper over the C API, required for Unity. Uses the C plugin.

    C# MIT Updated Jan 10, 2019
  • We don't totally remember what this is but we think it's a backup of important setup files for our old installer generator.

    AutoIt MIT Updated Jan 10, 2019
  • Source for the Unreal Engine 4 plugin. Uses the C plugin.

    C++ MIT Updated Jan 10, 2019
  • Source for the public C API for creating haptic effects on the Hardlight suit. Connects to the Engine

    C++ MIT Updated Jan 10, 2019
  • Distribution for the Hardlight Software Development Kit, windows service, and libraries. A download and install of this repository is all that is required to run a Hardlight suit given a compatible game.

    C++ 9 1 MIT Updated Jan 10, 2019
  • Source for the Windows C# service and related installer. Connects to the Hardlight suit over a virtual serial connection.

    C# MIT Updated Jan 10, 2019
  • Source for the runtime that allows game engine plugins to communicate with the Hardlight suit. Contains an incomplete API allowing it to connect to any haptic peripheral, such as OpenVR devices or other suits/controllers. Can be plugged in as a DLL to the Hardlight windows service.

    C++ 3 1 MIT Updated Jan 10, 2019
  • Source for an incomplete framework for motion tracking, using IMUs embedded in the Hardlight suit forearms

    C# MIT Updated Jan 10, 2019
  • PCBA designs and electronics BOM for Hardlight suit

    C 2 MIT Updated Jan 11, 2019

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