Changes to Flixel's Debug Pointer and Mover tools #2964
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
How the Debug Pointer Tool worked before this change:
FlxSprites
under mouseFlxSprites
touching the rectFlxSprites
FlxSprites
under mouse. That is all objects previously selected will be deselected, and vice versaFlxSprites
inside rectHow it works after this change
FlxSprites
, and can now selectFlxObjects
FlxObject
touching the mouseFlxObject
touching the rectFlxSprites
FlxObject
from the current selectionFlxObjects
in the rect to the current selectionFlxObject
from the current selection (same as SHIFT + Click)FlxObjects
in the rect from the current selection* The "top-most" object is the one who's draw function would be called last when the
FlxState
is drawn. this may not be the object rendered on top of all others, if sprites are drawn to different cameras. this may be fixed in the future but it's not a huge deal right now.Notes: "Option" or "⌥" is the Mac keyboard equivalent to "Alt" and "Command", "Cmd" or "⌘" is the Mac keyboard equivalent to "Ctrl", not to be confused with Mac's "Control" or "⌃" key