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return
This was reduced from a more complex binop chain, but even this simple one is not packed back into a binop. Would be nice if it would ^^
class Main { static function main() {} static function f(a:Bool, b:Bool):Bool { return a && b; } }
Main.f = function(a,b) { if(a) { return b; } else { return false; } };
This looks similar to #6302
In the "real world" code this might get quite ugly:
if(this._pulsingEffect != null && (this._image != null || !this._hasImage())) { if(this._doAnimate) { if(this._animation != null) { return this._animation.get_animationPlaying(); } else { return false; } } else { return true; } } else { return false; }
out of this source:
return _pulsingEffect != null && (_image != null || !_hasImage()) && (!_doAnimate || (_animation != null && _animation.animationPlaying));
The text was updated successfully, but these errors were encountered:
Reproducible with 4.0.5 and 3.4.7, so it's not a regression.
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This was reduced from a more complex binop chain, but even this simple one is not packed back into a binop. Would be nice if it would ^^
This looks similar to #6302
In the "real world" code this might get quite ugly:
out of this source:
The text was updated successfully, but these errors were encountered: