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A project for the engineering challenge in Healint.

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a-maze

A project for the engineering challenge in Healint.

Team Mate: Yikun & Yingdan

This document is outdated, I will find a time to polish a thing or two when I have time.

The project itself is more or less completed. Running

gunicorn src.app:api

would give you a working maze generation endpoint.

Iteration designs

v1:

  • Support the basic mechanics of a maze.
  • Support validation checking (Maze is solvable)

v2:

  • Support Three different types of traps

    • static spike trap
    • dynamic spike trap
    • dynamic fire bridge (instance death)
  • Support the generation of a treasure

    • armor - able to block static and dynamic spike traps

v3:

  • Support the generation of Keys - Doors pairs to block path / guard treasure
  • Support additional treasures guarded with keys
    • Shovel - allows to destroy walls a few times

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A project for the engineering challenge in Healint.

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