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Reasoning: Since I discovered the
@shared
qualifier, I seriously wondered why base2d does not expose its texture, since it would allow simplification of shaders by omitting double-passing of same texture during rendering of 2d elements that performs multiple texture samples. And with introduction of.size()
support, I decided to mark it as shared.Here's an example of shader that uses both new
.size()
feature and shared texture of Base2d to produce subpixel antialiasing (useful for PA games, and requires settingsmooth = true
):Also question: Should I PR that shader in, or it's too specific of a shader for stock Heaps? :)