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Feature #425: add extends quest crossing marking #572
Feature #425: add extends quest crossing marking #572
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Nice, thanks! I have just tested the Quest and noticed some things:
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I think the person will have to rescan for it to be taken into account. ( Yes, I don't know where to put the parameter. |
I've already restarted the app incl. rescan. There are two crossings at this location: |
Yes, it's normal, it's not yet coded to change the filter depending on the function, and I don't know if it's feasible. |
@Helium314 Perhaps you can provide some support here? |
Thank you for your feedback @mcliquid
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Current screenshot with text: https://github.com/Helium314/SCEE/assets/3351668/61f4a11f-0890-4194-84d4-1c0a9a5db4f1 Very nice, the Quest works very well for me. The new setting is definitely more comfortable than the previous implementation. |
Don't worry, it's added. |
@Helium314 I would give the code review in your hands 👋 |
@ravenfeld Instead of a general |
Anything missing here? |
I would say the licence for the images and can you try to reduce them? |
I've started my "regular" action to create the Android images (now JPG instead of PNG). I get 318 KB in total. Does this improve anything? crossing_markings.zip |
Thank you very much, it doesn't change anything this time so that means it was already good. |
No comments to add to older PRs, so I'll continue with this one:
Otherwise it looks fine (I don't think names are necessary, but can't hurt). |
The source images from the wiki are also pixel graphics. I could redraw all the graphics as vectors by hand, but that would be a lot of work. If it's really worth it, I'll do it.
I agree. Wouldn't be a necessary feature for me, as you can also edit it manually in SCEE. But if it doesn't take much effort, it makes sense.
I had provided the list of possible choices and had orientated myself according to the most common 10 ones in taginfo. But I am of course open to more options. |
Maybe the author also has vector graphics, but didn't upload them?
I think you just need to change the number of allowed answers in the quest form, and in some place join the answers with
Oh, if it has clearly fewer uses then I guess it's fine to omit it. |
I've just asked the author, hopefully we get them :) |
I'll look at it after my holidays but I haven't done another quest because that's what you recommended in the issue #425 . |
You're right, thanks. Though at least the changeset comment should still reflect the new tagging possibilities. Possibly you can make it a little more gerneric. |
Here are the vector drawables: ravenfeld#3 |
Everything has now been converted to svg |
Thanks, only thing missing now is the more generic changeset comment as in #572 (comment) ("Specify whether pedestrian crossings have markings" is not quite correct any more) |
Could you rephrase that? I didn't understand what I should put in generic. |
…s quest see #572 (comment) and formatting
fixes #425
Possibility of activating an extension for road markings