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quest count for the modified version #370
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This will not happen. Statistics are synchronized with https://github.com/streetcomplete/sc-statistics-service, and this only counts quest that are solved with the original StreetComplete name. What could be done:
Both are definitely too much work for me, and none would allow proper comparison with vanilla SC users. |
Would it be possible to upload all unmodified quests with the original StreetComplete name to osm and only the modified quests as StreetComplete_modified? |
That would possible, tough it might not be simple to implement. |
Ah, I wasn't even aware that H3 fork does not count in stats (as I did bulk of my uploads in my fork). So I see two distinct issues here:
Also, |
Meanwhile I noticed that actually having the There are still some things to consider here:
And in the end it depends on @westnordost whether it's ok to use |
Fine for me
El 19 de mayo de 2023 10:41:21 CEST, Helium314 ***@***.***> escribió:
Meanwhile I noticed that actually having the `created_by` name and `<app>:quest_type` tag different, and thus having statistics counted, is quite simple, as done in https://github.com/matkoniecz/Zazolc/blob/3d18d0f2393429644342420699f164f5aa1a73b7/app/src/main/java/de/westnordost/streetcomplete/ApplicationConstants.kt#L6-L10
So having statistics without claiming to be StreetComplete can be done, even including SCEE-only quests (see streetcomplete#1894).
There are still some things to consider here:
1. Are SCEE capabilities are considered an unfair advantage when comparing star count between SCEE and StreetComplete?
This is likely okay, as with overlays even in SC the user is not limited to some quests, but can also get points from e.g. micromapping surfaces at intersections, or adjusting shop positions (and reducing resurvey interval also helps for getting more points).
2. Will there be users switching from StreetComplete to SCEE just for the possibility of getting more points?
Despite my conclusion above, this might be an issue, as additional quests (and adjustable element filters for most quests) allow for more convenient / faster increase of star count.
And in the end it depends on @westnordost whether it's ok to use `StreetComplete:quest_type`
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#370 (comment)
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That sounds great; so if I read that correctly upstream StreetComplete will only count quests that it knows about, and SCEE will count a few more for its additional quests? That is even better than expected, I would've been quite happy even with just a first part!
As the majority of the quests is the same, I don't think it should be a big issue. The SCEE-only quests are not counted anyway as far as I understand, so main issue would be people modifying filters so existing quests are asked on more elements just so they can get more stars.However, people who are willing to needlessly spam that way, will likely be perfectly happy to spam in overlay mode in regular SC too. And people wanting to "cheat" can do it easily by selecting in preferences to "ask quests more often" (but the joke is on them, that is exactly what we'd like them to do anyway 😄) But I hope SC gamification factor is not so high yet to provoke damaging / needlessly spamming the OSM; after all there are free games just a click away which are much more addictive if one does not really care about improving OSM data as well.
Well, I'd hope it would not be an issue:
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How important is having the star count on the main screen for you? But I seem to care less about statistics / star count than most others, so I shouldn't decide all by myself. |
Do we want to vote with reactions? |
As a user of both apps, I believe that the inclusion of a star counter or other popularity contest has no place in an app designated as the Expert Edition. Right now it only clutters the interface for advanced or expert users, who make up the majority of the user base, and can cause confusion for regular users who may expect certain functionality based on the presence of the star counter. This feature does not contribute to the overall statistics of upstream StreetComplete anyway. Therefore, removing the star counter would improve the user experience for all users, including advanced and regular users, by eliminating the potential for confusion and distractions. |
This I disagree with. Just because SCEE allows the user to tweak UI in faster-to-use-but-more-confusing-way and some features might expect some OSM knowledge about tags, does not mean that gamification suddenly stops being a thing.
This I can agree with somewhat, which is why I am not strongly opposed to removing the star from main screen (but still absolutely want the starcount and other statistics to continue being available in
Hmmm, what do you mean there exactly? What functionality is based on the presence of the star counter?
I'm not quite sure what you mean there, but if mean to imply that editing with SCEE does not count toward upstream StreetComplete "score", that should no longer be the case (i.e. SCEE edits nowadays should get counted in both SCEE and upstream StreetComplete, see #370 (comment)) |
Use case
It would be nice, if quests made in the modified version could be counted like quests made with the normal version count for the modified version
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