Add option to put the 3D array in pinned memory so it stays on the host #143
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This PR adds option to allocate the 3D field array on pinned memory, so it stays on the host. This should generate H2D and D2H copies of slices, which is slower, but would allow to run a large problem (that doesn't fit in GPU memory) on GPU.
NOTE: This has not been tested for accuracy yet. For all slices, in
verbose = 1
mode, I get messages likeislice: 6 n_iter: 1 relative B field error: 0
, so I am not sure this is correct. Hence, this would need more testing before merging.const
isconst
)