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The Wallening Approacheth: Adds directional variants to most wall mou… #13
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…sen each round (tgstation#56309) This PR adds station traits which are essentially small changes to a normal round that can be used to create small variations in how a round might play out, sometimes there might be only one, very simple trait, but you might have a round where they have a somewhat bigger impact, to make rounds feel slightly more different from each other. The following traits have been added: Positive: Lucky winner - Free pizza and beer every 6-12 minutes Galactic Grant - Larger starting funds for cargo Premium internals boxes - emergency box has flare + radio as bonus Bountiful bounties - Bounties pay 20% more Strong supply lines - Imports 20% cheaper Filled maint - More loot in maint Fast shuttle - Cargo shuttle is faster Free scarves - Free scarfs if a slot is free Neutral: Bananium shipment - Clown starts with 5 sheets of bananium (Neutral because this helps noone but the clown) Unnatural atmosphere - Lava planet can get more restricted gasses Unique AI - Random lawset at roundstart for AI Ian adventure - Ian teleports to a random spot on the station Glitched PDAs - PDA's have a different beep Announcer intern - Changes the announcement messages to sound like they're from an intern at Centcom Negative: Carp infestation - Carp event is more common and can start earlier Weak supply lines - Imports 20% more expensive Blackout - Station lights are partially broken around the station Empty maint - Less loot in maint Overflow bureacracy mistake - Random overflow job (From a vetted list) Late Arrivals - Everyone starts in arrivals Random spawns - Random spawn location (by drop pod) Slow shuttle - Cargo shuttle is slower Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com> Co-authored-by: coiax <yellowbounder@gmail.com>
Station trait pog
Wing sprites are courtesy of Papaporo Paprito over on Fulpstation! This PR adds a second sprite for flight potion wings for moths. A new system is implemented to make this possible, using radial menus.
Co-authored-by: coiax <yellowbounder@gmail.com>
Co-authored-by: coiax <yellowbounder@gmail.com> Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
About The Pull Request Dynamic 2021, among much other things, splits the threat level into two separate budgets, one for round start and one for midround/latejoin. You can read the design doc, plus methodology and charts here: https://hackmd.io/@tgstation/S1C4dYJkO. To server owners: this is incompatible with current dynamic.json configurations. This is not just because some fields have different values now, but because the older values are not balanced towards this system. Inidividual list of changes (as I remember them): Threat level is now split into two separate budgets, one for round start and one for midround/latejoin. In TESTING, you can now run dynamic simulations to see the roundstart picks. antag_cap is now based on an equation rather than a fixed list of antags per indice--the old system is not scalable. You can now pass it either a number for a fixed constant, or a list with "denominator" and an optional "offset" to fit the equation ceil(x / denominator) + offset, with x being population. Midround/latejoin timers are now vars on /datum/game_mode/dynamic itself, and thus can be configured by head admins per server. Removes some older, as far as I can tell completely unused admin tools relating to dynamic. autotraitor_cooldown is now properly respected from config, and is based on an exact time rather than on ticks (450 used to be 15 minutes, now it's just 15 MINUTES). The rulesets dynamic chooses are now in a dynamic.json file in round logs. Relies on tgstation/tgstation13.org#64 to be public. Adds more logging to the autotraitor ruleset for admins. Midround/latejoin chance modifiers are now configurable. Labelled "Do Not Merge", as the design doc outlines the specific playtesting schedule I would like to perform. Note to self: Remove the custom MOTD before merge. Why It's Good For The Game (Copied from design doc) Dynamic currently dumps as much threat as it can into round start threats. This means that rounds at ~50 threat can have an absurd amount of antagonists round start, while leaving very little threat for midround/latejoin antagonists. What inevitably happens is just one of those picked decides to murderbone, leading to the inevitable 20 minute shuttle call. Furthermore, once those antagonists are dead, Dynamic doesn’t have any threat left to spend on new antagonists that keep the round flowing, promoting the mentality of “antags dead, I’m bored, let’s leave”. The proposed solution of Dynamic 2021 is to split threat level into two separate budgets, one for round start and one for midround/latejoin. This split, like threat level, will also be done on a lorentz curve–meaning that while most rounds will have them evenly split, there is still the possibility of chaotic high antagonist round start rounds, or the possibility of a midround onslaught.
Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
There is apparently some confusion where people were under the impression that the gate allows gas to move bidirectionally once open.
- Makes it so warning for time happens based on the time and not when the tape recorder hears something - Makes stopping work correctly when we try to record with a full tape or when recording stops because of a full tape - Uses the SECONDS and MINUTES defines instead of a mixture of undefined deciseconds and seconds that are multiplied by 10 (while having to divide by 10 in a couple of places) - Cannot print a transcript for a blank tape - Tweaks transcript name setting to be better formatted - No longer update_icon() after stop() under play() (it's in the stop() proc) - Reorders stopping to be consistent between playing and recording and logical (which probably makes no noticeable difference) - Play/record hiss sound loop (mediocre due to lack of options in sound loops to cut and not fade in/out) - Drop and pick up sounds - 0→2 throwforce (like it was when Uhangi added them, before Hornygranny made it 0 for some reason) - Cleans up radial image() usage - Clarifies radial icon var - Clarifies tape unspooling and respooling vars - Random 3 char hexademical on tape names - Tape can spawn on either side - Adds greyscale tapes and randomised colouration
…ta (tgstation#56550) Robotics can now properly use their maintenance on Meta Removed an active turf in science solars
…own overflow (tgstation#56575) Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
…of refactors, some documentation, and other niceities (tgstation#56199)
) Fully upgraded autolathes can for whatever reason have a material multiplier of less than 1, causing it to be able to create (some) items with less material than they recycle for (while using a fully upgraded recycler). Now it cant. The material multiplier for autolathes is now 1.6 -> 1.4 -> 1.2 -> 1 per tier of manipulator inside it with t4 having 1 efficiency. So no more exploit memes Fixes tgstation#56444 Fixes tgstation#52852 Fixes tgstation#49589
…ew traits, new genes, and more!) (tgstation#56024)
…nts, 4 new traits, new genes, and more!) (tgstation#56024)" This reverts commit fdf876f.
…ew traits, new genes, and more!) (tgstation#56024)
…n#56754) * Gives the sniper rifle a suppressor overlay so that it no longer shows up as missing a sprite, also fixes donksoft pistols by repathing them from pistols over repathing them from toy saber smgs. Creates a flag for checking if a gun needs a toy overlay, so it is handled in the parent.
…d on their current charge level (tgstation#56844)
…tion#56772) Co-authored-by: Cosmo <cosmo.rader@yandex.com>
N2O at the moment is very very tight on it's explosive window, so it has a high chance to blow up a chemist who isn't ready to crash their temp as soon as it starts. This reduces the temperature spike so it's less dangerous and will always resolve without an explosion if the temperature is crept up. In addition; if the reaction has 30% or less purity, part of the N2O will convert to gas.
Now that necropolis crates require bone keys to open, the Arena Shuttle will give any survivors from the arena a bone key to open a crate with.
…havior changes included. (tgstation#55551) Converts the effects of the nightmares light eater into a component and a couple elements Adds some flavor text to the light eater Makes the effects of the nightmare's light eater dispel if the armblade is destroyed Probably a net increase in code quality More flavortext The nightmare's light eater effect can be dispelled if you are willing to sacrifice the armblade
tgstation#56888) Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
…tgstation#56939) My finger slipped and now these reagents have the equivalent of can_synth = TRUE so uh that may not be very good
…other smaller things (tgstation#56847) Converts many proc overrides to properly use list/modifiers, fixes some spots where modifiers should have been passed, calls modifiers what it is, a lazy list, and cleans up some improper arg names like L, M, C, and N. Oh and I think there was a spot where someone was trying to pass M.name in as a string, but forgot to wrap it in []. I fixed that too.
This reverts commit 1494ba3.
Converts many proc overrides to properly use list/modifiers, lots of …
…e cases we used it for (tgstation#58188) * Remove Uncross(), add create_loc element * Update on ChangeTurf * Explicit return * Hold onto elements and remove TEST_FOCUS * Remove UNIT_TESTS compile flag * Follow my own advice. * Comment about Uncross + CRASH * Remove /atom/Exit ..() * Apply suggestions from code review Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com> * Use keyed locs * Re-add Bump() * Superfluous check * Correct change turf signal, remove old continue check * Fix compile failure * Fix tests * Don't create element for fulltile windows * Correctly unregister old location Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
…cover the cases we used it for (tgstation#58188)" This reverts commit 9eda897.
…s. (tgstation#57147) Remove Uncross() and CheckExit(), add connect_loc element to cover the cases we used it for (tgstation#58188) * Remove Uncross(), add create_loc element * Update on ChangeTurf * Explicit return * Hold onto elements and remove TEST_FOCUS * Remove UNIT_TESTS compile flag * Follow my own advice. * Comment about Uncross + CRASH * Remove /atom/Exit ..() * Apply suggestions from code review * Use keyed locs * Re-add Bump() * Superfluous check * Correct change turf signal, remove old continue check * Fix compile failure * Fix tests * Don't create element for fulltile windows * Correctly unregister old location Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com> Revert "Remove Uncross() and CheckExit(), add connect_loc element to cover the cases we used it for (tgstation#58188)" This reverts commit b9515f4. Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com> Co-Authored-By: Ghommie <425422238+Ghommie@users.noreply.github.com>
…ischarging (tgstation#56940) I saw that the requirements were updated, so I figured I'd better fix my code to meet standards. Also I forgot a - in the lag compensator so presently putting the server under heavy lag makes reactions twice as fast.
tgstation#56951) I'm using check_rights for the boolean value for tgui, not to prevent some admin proc being called. Added the argument to stop the insufficient rights message being shown.
Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com> Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
…nts (tgstation#58809)
About The Pull Request
Why It's Good For The Game
Changelog
🆑
add: Added new things
add: Added more things
del: Removed old things
qol: made something easier to use
balance: rebalanced something
fix: fixed a few things
soundadd: added a new sound thingy
sounddel: removed an old sound thingy
imageadd: added some icons and images
imagedel: deleted some icons and images
spellcheck: fixed a few typos
code: changed some code
refactor: refactored some code
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl: