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FF8UltimateEditor-continuous
Pre-release
Pre-release
Changes since last official release: v5.1.0
📝 Commit History
- SolomonRing/Hyne: up to 255 abilities for FFNx AddMoreAbility255 (0a44ae7) - @HobbitDur
- Fujin part tabs for Hypnotize; the recorder lab takes every FFNx module with parameters (7f4b5c4) - @HobbitDur
- Fujin part tabs: Target box (the monster as reference), Emitter shows the whole effect, edits stay on their tab (f19cc69) - @HobbitDur
- Fujin: part tabs come when the recorder build ends, no restart after the FFNx update (4585b94) - @HobbitDur
- Hyne/Quezacotl: ability ranges and count from kernel.bin sections (e6469eb) - @HobbitDur
- mngrp: set each section offset where it is written, a second save shifted the header (9ae0b0d) - @HobbitDur
- Hyne/Quezacotl: junctioned GFs as 16-bit mask, Hyne names abilities from kernel.bin (2805b77) - @HobbitDur
- Quezacotl: lock the L3/R3 button combos with the other unused fields (600d9a3) - @HobbitDur
- Camera script: user-friendly view and info button in the Script tab (4a568e2) - @HobbitDur
- Quezacotl: unused fields greyed with an Unlock switch; battle item order editor (afcf378) - @HobbitDur
- Quezacotl: left-packed layouts; unknown/unused fields re-checked in the exe (bfeb8d0) - @HobbitDur
- Quezacotl: name the GF AP slots from kernel.bin (f7413ef) - @HobbitDur
- Quezacotl: f(x) button on the EXP fields; SolomonRing GF EXP formula off by one (3a0908b) - @HobbitDur
- Quezacotl: show the level under the EXP fields ("Lvl 22 + 500 xp") (79dbfef) - @HobbitDur
- Self update: a blocked restart is reported, the Patcher no longer crashes, and updates itself (becf341) - @HobbitDur
- Ifrit3D: the ground keeps its size while an animation plays (1b730fa) - @HobbitDur
- Alexander: Camera tab - edit the stage camera, grow it, .hext for the exe (15dfc6d) - @HobbitDur
- One battle setup widget everywhere; Ifrit Opening by step; Auto-upload reopens the whole session; Extract .fs asks for deling-cli (56b11a0) - @HobbitDur
- SolomonRing: the sections Compress leaves alone are marked in the section JSON (ef47072) - @HobbitDur
- Shiva: add and remove refine recipes, ranges read from and written to kernel.bin (e278e0c) - @HobbitDur
- SolomonRing: battle message texts stay uncompressed (4f5adb1) - @HobbitDur
- Text icon names follow the exe's icon table (0x05 codes up to 0x7E) (2f4e3ca) - @HobbitDur
- Battle stages: draw coplanar faces in the game's group order; preview zoom (b25c0b2) - @HobbitDur
- SolomonRing elemdef table: GF level tiers (GFn@level lines) (f4824a5) - @HobbitDur
- Battle preview: the party (characters and weapons); stages no longer sunk 600 units (3f9fde4) - @HobbitDur
- JumboCactuar: monsters and stages are side files (Import read-only) (1e9caf9) - @HobbitDur
- Battle preview of an encounter, shared, with the intro cameras (b48008e) - @HobbitDur
- JumboCactuar: native scene.out encounter editor, replacing the Java launcher (3b04814) - @HobbitDur
- Fujin battle preview: read models with the game data loaded in full (2b93598) - @HobbitDur
- One battle setup for every battle preview, files only from the toolbar and the loaded .dat (25a32d7) - @HobbitDur
- Ifrit3D: battle view (the model in a scene.out encounter) and a Ground toggle (d195351) - @HobbitDur
- mngrp.bin: one model for every tool, untouched sections saved as loaded, ShumiTranslator search (63c1940) - @HobbitDur
- Refuse a mngrp.bin read with the mngrphd.bin of another save (b7f69d0) - @HobbitDur
- Toolbar tests: name the game files they open in their ff8data marker (a8cfc92) - @HobbitDur
- Regenerate the sequence golden file for the AnimSeq description edits (f24c9d3) - @HobbitDur
- Fujin native preview: a recording finishing after the preview is gone (50364d7) - @HobbitDur
- Release: Linux GUI build named in lower case, CLI zip uploaded once (c792c2d) - @HobbitDur