Using base model avatar + textures VS different avatars #3107
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Is using a base model + different textures more performant than using multiple models without textures? Is there some sort of optimization on the backend to use less drawcalls if the base model is the same? |
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Replies: 2 comments
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My understanding is that you want to use as few materials as possible to reduce draw calls. Try to unwrap everything to one UV space using a single diffuse texture and material for best performance. |
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Dom (@netpro2k) in Discord: |
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Dom (@netpro2k) in Discord:
@hoppy (camelgod) nope. All that happens with the textures there is they will get swapped on the first material of the first mesh in the file to allow for re-skinning. If anything they are maybe less performant, since they are fetched as a separate http request instead of part of the .bin file.. but thats pretty negligible