This project is inspired by the world-famous eponymous 90’s game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
First clone the repository and the git submodules:
git clone --recurse-submodules git@github.com:Hugothms/cub3d.git
Then make and run the executable:
make && ./cub3d maps/test2.cub
Or, you can make and run more conveniently:
make test