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CUDAWeather
CUDAWeather PublicThis project was a system to process 1.8 million weather data entries in a few seconds, using multiple GPU kernels and threads.
C++ 1
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PhysX-Mini-Golf
PhysX-Mini-Golf PublicA short demo game demonstrating my knowledge of PhysX using an OpenGL GLUT renderer. This game uses advanced PhysX features such as rigidbodies, connected bodies, joints, triggers, collision filter…
C 2
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Urho3D-Boids
Urho3D-Boids PublicAn implementation of the Boids flocking algorithm in the Urho3D game engine.
AngelScript
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