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  1. CUDAWeather CUDAWeather Public

    This project was a system to process 1.8 million weather data entries in a few seconds, using multiple GPU kernels and threads.

    C++ 1

  2. PhysX-Mini-Golf PhysX-Mini-Golf Public

    A short demo game demonstrating my knowledge of PhysX using an OpenGL GLUT renderer. This game uses advanced PhysX features such as rigidbodies, connected bodies, joints, triggers, collision filter…

    C 2

  3. Urho3D-Boids Urho3D-Boids Public

    An implementation of the Boids flocking algorithm in the Urho3D game engine.

    AngelScript