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This project was a system to process 1.8 million weather data entries in a few seconds, using multiple GPU kernels and threads.
A short demo game demonstrating my knowledge of PhysX using an OpenGL GLUT renderer. This game uses advanced PhysX features such as rigidbodies, connected bodies, joints, triggers, collision filter…
An implementation of the Boids flocking algorithm in the Urho3D game engine.
in the last year
in private repositories
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