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An automated osu! skin builder. / osu!皮肤自动构建工具.
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README.md



Hyrinector

An automated osu! skin builder.

Introduction   Tutorial   License



Introduction:

This is a tool that would make skin projects easier to complete. For example it would automatically generate the regular resolution skin elements from the @2x resolution ones, so that skinners don't have to save any skin elements twice when drawing them.

Features:

  • Separated project folder and release folder.
  • Generate transparent pixel image when marked .disabled.
  • Generate regular resolution image from @2x image if they are not found in the project.

Tutorial:

Converting a Skin Project:

  1. Create a folder named Skin in the project folder and move all of the skin elements there.
  2. Delete all the regular resolution image files if there's a @2x version of it because they can be automatically generated.
  3. You can sort the skin elements and put them in different folders within the Skin folder however you want.
  4. You should put .psd, .pxr, and etc. files outside of the Skin folder, since they're not relevent to the skin itself.
  5. Download the .jar file from Releases, and put it in your project folder.
  6. Done.

Adding a Script to Build The Project:

If you're using Windows OS:

  1. Create a script file, name it build.bat.
  2. Open it with a text editor.
  3. Paste this in: java -jar "INSERT JAR FILE NAME HERE" build -fp="./Skin" -cp="./Build".
  4. And yes, you have to replace INSERT JAR FILE NAME HERE with the actual name of the jar file you downloaded.
  5. Done, and just doubleclick it to build the project.

If you're using Linux or Mac OS:

  1. Create a script file, name it build.sh.
  2. Open it with a text editor.
  3. Paste this in: java -jar "INSERT JAR FILE NAME HERE" build -fp="./Skin" -cp="./Build".
  4. And yes, you have to replace INSERT JAR FILE NAME HERE with the actual name of the jar file you downloaded.
  5. Open command prompt.
  6. Type cd INSERT PROJECT DIRECTORY HERE.
  7. Type chmod +x ./build.sh to make it runnable.
  8. Done, and just run it to build the project.

No but why do I ever have to explain to a Linux user how to run a bash script...

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