Doesn't do much. Just some bodies flying around in the void.
Name | Description | Standard Value |
---|---|---|
FPS | Pretty self explanatory, isn't it? | 120 |
drag | "Air"-Drag, but in space | 0.000001 |
coll_loss | Loss of speed on collision | 0.000001 |
res_x | Changes the screen width | 1920 |
res_y | Do I have to tell you? | 1080 |
zoom_factor | Zoooooooom | 0.98 |
Name | Description |
---|---|
trace | Enables cool effect |
edges | If enabled, bodies can't escape screen |
gravity | The thing with the apple |
collision_color | Bodies change colors on collision |
Button | Description |
---|---|
ESC | Closes game |
E | Resets bodies |
S | Toggles between Insert and Focus mode |
Left Click | Follows body when clicked (Focus) |
A & D | Switch between bodies (Focus) |
Left Click | Gravitational pull at cursor (Insert) |
Right Click | Gravitational push at cursor (Insert) |
Middle Click | Drag screen (Insert) |
Kinda stable orbit with 3 bodies
bodies.append(Body(p=(0, 300), v=(3, 0), r=5, c=white))
bodies.append(Body(p=(0 + 150, 200), v=(3, 0), r=5, c=white))
bodies.append(Body(p=(0, 0), r=75))
Not really stable orbit with 2 bodies
bodies.append(Body(p=(100, - 100), v=(3, 2), r=25, c=white))
bodies.append(Body(p=(0, 0), r=50))
2 bodies on collision course
bodies.append(Body(p=(-600, 0), r=50, v=(3, 0)))
bodies.append(Body(p=(600, 0), r=50, v=(-3, 0)))
Create any amount of random bodies defined in count. (Don't recommend more than 50)
count = 10
rand = random.choices(population=[["5"], ["10"], ["15"], ["20"], ["30"]],
weights=[0.35, 0.30, 0.20, 0.1, 0.05],
k=count)
for x in range(count):
bodies.append(Body(p=(random.randint(-res_x / 2, res_x / 2),
random.randint(-res_y / 2, res_y / 2)),
v=(random.randint(-5, 5),
random.randint(-5, 5)),
r=int(int(''.join(rand[x]))),
c=white))
You can paste these into the reset function.