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Blueprint shading with depth peeling in Unity
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Packages first commit Nov 17, 2019
ProjectSettings done with basic depth peeling setup Nov 19, 2019
.gitattributes
.gitignore done with basic depth peeling setup Nov 19, 2019
LICENSE.md first commit Nov 17, 2019
README.md final set ups for main scene Nov 21, 2019

README.md

Blueprint rendering with depth peeling in Unity

This repo contains a setup to render blueprints of objects. A blueprint shows visible and non visible edges of an object. The basic of the techinque is a combination of edge enhancement and depth peeling. For each layer of depth an edge map is constructed which combined creates the blue print rendering, for more: https://medium.com/@shahriyarshahrabi/blueprint-shader-with-depth-peeling-in-unity-a8eda80da8c3

screenshot

Known Issues

There is support for only rendering a single mesh. This can easily be extended for other meshes.

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