Skip to content

IRCSS/BluePrintShader

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

4 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Blueprint rendering with depth peeling in Unity

This repo contains a setup to render blueprints of objects. A blueprint shows visible and non visible edges of an object. The basic of the techinque is a combination of edge enhancement and depth peeling. For each layer of depth an edge map is constructed which combined creates the blue print rendering, for more: https://medium.com/@shahriyarshahrabi/blueprint-shader-with-depth-peeling-in-unity-a8eda80da8c3

screenshot

Known Issues

There is support for only rendering a single mesh. This can easily be extended for other meshes.

About

Blueprint shading with depth peeling in Unity

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published