Interact with the official Fortnite API using PHP.
Pull in the project using composer:
composer require iaretedd/fortnite-api
Create a basic test script to ensure everything was installed properly
<?php
require_once 'vendor/autoload.php';
use Fortnite\Auth;
use Fortnite\Account;
use Fortnite\Mode;
use Fortnite\Language;
use Fortnite\Platform;
// Authenticate
$auth = Auth::login('epic_email@domain.com','password');
// Output each stat for all applicable platforms
var_dump($auth->profile->stats);
// Grab someone's stats
$sandy = $auth->profile->stats->lookup('sandalzrevenge');
echo 'Sandy Ravage has won ' . $sandy->pc->solo->wins . ' solo games and ' . $sandy->pc->squad->wins . ' squad games!';
$auth = Auth::login('epic_email@domain.com','password');
// Get list of friends
// Params:
// - boolean $includePending If set to false, friend requests will be removed from output.
var_dump($auth->profile->getFriends());
// Add user to a friendlist
// Params:
// - string $accountId Account Id of a user that you're going to add
$auth->profile->addFriend($accountId);
// Remove user from a friendlist
// Params:
// - string $accountId Account Id of a user that you're going to remove
// Returns int 204 on success
$successfullyRemoved = $auth->profile->removeFriend($accountId) === 204;
$auth = Auth::login('epic_email@domain.com','password');
var_dump($auth->leaderboard->get(Platform::PC, Mode::DUO));
$auth = Auth::login('epic_email@domain.com','password');
var_dump($auth->news->get(News::BATTLEROYALE, Language::ENGLISH));
$auth = Auth::login('epic_email@domain.com','password');
var_dump($auth->store->get(Language::ENGLISH));
$auth = Auth::login('epic_email@domain.com','password');
// All weekly challenges
var_dump($auth->profile->challenges->getWeeklys());
// Or just get a specific week (in this example, week 1)
var_dump($auth->profile->challenges->getWeekly(1));
Platform [ PC, PS4, XB1 ]
Mode [ SOLO, DUO, SQUAD ]
Language [ ENGLISH, GERMAN, SPANISH, CHINESE, FRENCH, ITALIAN, JAPANESE ]
News [ BATTLEROYALE, SAVETHEWORLD ]
Fortnite now utilizes SSL certificate pinning in their Windows client in newer versions. I suggest using the iOS mobile app to do any future API reversing as both cheat protections on the Windows client make it difficult to remove the certificate pinning. If SSL certificate pinning is added to the iOS version, I could easily provide a patch to remove that as the iOS version doesn't contain any anti-cheat.