Gives Killing Floor specimens new abilities
Scary Ghost
Copy the contents in the system folder to your Killing Floor system folder and the contents in textures to your KF textures folder.
Add the "Super Zombie" mutator to the list of active mutators. The game will spawn the modified specimens in place of their default counterparts. A configuration menu is available which allows users to select what specimens they wish to replace. For dedicated servers, you should double check the wedadmin configuration page to make sure your desired specimens are active if it you are running the mutator for the first time.
To provide compatibility with other zed replacement mutators and sandbox games, the mutator can be put in bare mode. While in this mode, all the mutator does is:
- Add itself to the package list
- Setup custom interaction and replication info classes
- Manage fp evolution
Bare mode can be toggled be checking the box titled "Enable bare mutator mode" or adding
bareMutatorMode=true
to the SuperZombieMut.ini config file
The package name for the specimens is "SuperZombieMut" and the available specimens are:
ZombieSuperFP
ZombieSuperBoss
ZombieSuperGorefast
ZombieSuperStalker
ZombieSuperSiren
ZombieSuperScrake
ZombieSuperHusk
ZombieSuperBloat
ZombieSuperCrawler
ZombieSuperClot
Benjamin Writing up a "how to" for creating mutators
Brute coders Brute mutator source code helped me figure out how to insert my modded specimens
into the game
Testers Nikari, Fractal, [DoP] Cap, Tech Burn, Gore Torn, Nurse. Jamie Jameson,
Reaping - The Runk, Xandirs, DM*, BulletMorgue, Sakumaru, Fang.HD, AnTrix,
Riceman
The source code is available on the project's GitHub page
https://github.com/scaryghost/SuperZombieMut
To view a detailed change log, please view the releaes notes for the specific version:
https://github.com/scaryghost/SuperZombieMut/releases/tag/2.3.2
A complete list of specimen changes maybe viewed on the mutator's wiki:
https://github.com/scaryghost/SuperZombieMut/wiki