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@Interactive-NCA

Interactive-NCA

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This organisation groups all the code and repositories used for our Bachelor thesis in Data Science (Spring 2023) at IT University of Copenhagen. It contains three main repositories, INCA library, NextJS Frontend and a FastAPI Backend.

The system that the thesis proposes is illustrated below:

Last commit

This repository contains the code for the main Interactive Neural Cellular Automata (INCA) library.

Status Last commit

Code for the interactive user interface developed as a qualitative experimentation platform to try our proposed system and compare and test the main experiments that we have conducted. The web application is being currently hosted at www.zeldalevelcraft.com

Status Last commit

Uses the INCA library to define endpoints which the web UI depends on. This backend can be furthermore used as a general API for our INCA models and can be used to develop similar interfaces as the one proposed in our work.

Abstract

In this work we investigate the application of Interactive Neural Cellular Automata (INCA) in the context of Mixed-Initiative Content Creation (MI-CC), specifically fo- cusing on automating game level design for The Legend of Zelda. Procedural Content Generation (PCG) methods based on Cellular Automata often restrict users to limited control over the generated content. To overcome this limitation, we have developed a system that empowers users with the ability to fix certain tiles to specific types while the rest of the level is grown through an evolved Neural Cellular Automata (NCA) model. Furthermore, the system enables users to select a model from a trained archive of NCA models. This innovative system produces a diverse range of specialized level generators capable of creating engaging game levels that consider both the specific level characteristics and the fixed tiles set by the user. Our experiments demonstrate that models trained on specific fixed tiles substantially outperform a baseline model trained with no user input in mind. However, the task of training models to handle a mix of fixed tile types remains a challenge, underscoring the need for further improve- ments in our proposed model training strategies. Apart from the proposed system, we have also developed an experimental platform for testing the approach. We hope that this work can serve as a useful basis for researchers working with INCAs and provide a good starting point for future work in further research using NCAs for MI-CC.

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Popular repositories Loading

  1. control-pcgnca control-pcgnca Public

    Procedural Content Generation via Neural Cellular Automata.

    Python 2

  2. nca-backend nca-backend Public

    A backend for hosting a neural cellular automata (NCA) model for generating Zelda levels.

    Python 1

  3. web-ui web-ui Public

    JavaScript

  4. .github .github Public

Repositories

Showing 4 of 4 repositories
  • web-ui Public
    Interactive-NCA/web-ui’s past year of commit activity
    JavaScript 0 0 0 0 Updated Jan 3, 2024
  • nca-backend Public

    A backend for hosting a neural cellular automata (NCA) model for generating Zelda levels.

    Interactive-NCA/nca-backend’s past year of commit activity
    Python 1 0 0 0 Updated Jul 6, 2023
  • .github Public
    Interactive-NCA/.github’s past year of commit activity
    0 0 0 0 Updated Jul 6, 2023
  • control-pcgnca Public

    Procedural Content Generation via Neural Cellular Automata.

    Interactive-NCA/control-pcgnca’s past year of commit activity
    Python 2 MIT 0 2 0 Updated May 13, 2023

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