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Can't skip cinematics #193

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exander77 opened this issue May 4, 2013 · 17 comments
Closed

Can't skip cinematics #193

exander77 opened this issue May 4, 2013 · 17 comments

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@exander77
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Can't skip in game cinematics, neither by keyboard, not by mouse.

@Razish
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Razish commented May 4, 2013

Windws? Linux?
SP? JK2 mode? MP?
Specific map?
Cinematic or cut-scene?

@exander77
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Linux Ubuntu Raring, SP, no, both.

@shinyquagsire23
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I can confirm this issue, wouldn't let me skip the cutscenes at all.

A Windows confirm would be good to see what areas of code need to be checked.

@silidan
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silidan commented May 4, 2013

did you use the "use" key? (default "use" key is ENTER)

@xycaleth
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xycaleth commented May 4, 2013

Testing in Windows, I can skip cinematics using the 'use' bind.

@redsaurus
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I can skip fine in OSX.

@shinyquagsire23
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Derp, didn't realize that USE was the skip key. Mine works fine! :D

@xycaleth
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xycaleth commented May 4, 2013

@exander77 were you having problems using the +use bind to skip cinematics?

@exander77
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Found the problem Enter configured as use key does not skip cinnematics, if I configure r for example, it skips without problem.

@redsaurus
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I think it's more likely that ENTER is not actually the enter you think it is, the key translation tables might need a bit of alteration. On OSX my enter key is showing up as KP_ENTER, not ENTER.

@ghost
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ghost commented May 6, 2013

It would seem the best course of action based on this thread is to add support for mouse1, spacebar, and esc as ways to skip a cinematic

@shinyquagsire23
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@redsaurus
The side mouse buttons also map a bit oddly. My side mouse (I believe it would be Mouse 5 in Xorg) button maps as ".

@eezstreet
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Extra aliases for skipping cinematics like that can't feasibly be done properly. Best you could do is check for +jump or +attack but this would cause all kinds of craziness. You need new exports from the game DLL, and I'm sure @ensiform would hate me if I broke compat further.

Sent from my Windows Phone


From: Pandemailto:notifications@github.com
Sent: ‎5/‎6/‎2013 7:27 AM
To: Razish/OpenJKmailto:OpenJK@noreply.github.com
Subject: Re: [OpenJK] Can't skip cinematics (#193)

It would seem the best course of action based on this thread is to add support for mouse1, spacebar, and esc as ways to skip a cinematic


Reply to this email directly or view it on GitHub:
#193 (comment)

@xycaleth
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xycaleth commented May 6, 2013

You can use the trap call Key_IsDown to check for specific keys being pressed maybe? Anyway, issue is resolved. There isn't a problem with skipping cinematics, but with the Enter key being mapped incorrectly by SDL?

@eezstreet
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cgi_KeyIsDown does not exist as far as I know.

Sent from my Windows Phone


From: Alex Lomailto:notifications@github.com
Sent: ‎5/‎6/‎2013 12:18 PM
To: Razish/OpenJKmailto:OpenJK@noreply.github.com
Cc: eezstreetmailto:eezstreet@live.com
Subject: Re: [OpenJK] Can't skip cinematics (#193)

You can use the trap call Key_IsDown to check for specific keys being pressed maybe?


Reply to this email directly or view it on GitHub:
#193 (comment)

@xycaleth
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xycaleth commented May 6, 2013

Its in ui. Don't know if that's helpful though.

On 6 May 2013, at 19:09, eezstreet notifications@github.com wrote:

cgi_KeyIsDown does not exist as far as I know.

Sent from my Windows Phone


From: Alex Lomailto:notifications@github.com
Sent: ‎5/‎6/‎2013 12:18 PM
To: Razish/OpenJKmailto:OpenJK@noreply.github.com
Cc: eezstreetmailto:eezstreet@live.com
Subject: Re: [OpenJK] Can't skip cinematics (#193)

You can use the trap call Key_IsDown to check for specific keys being pressed maybe?


Reply to this email directly or view it on GitHub:
#193 (comment)

Reply to this email directly or view it on GitHub.

@eezstreet
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It isn't.

Sent from my Windows Phone


From: Alex Lomailto:notifications@github.com
Sent: ‎5/‎6/‎2013 2:17 PM
To: Razish/OpenJKmailto:OpenJK@noreply.github.com
Cc: eezstreetmailto:eezstreet@live.com
Subject: Re: [OpenJK] Can't skip cinematics (#193)

Its in ui. Don't know if that's helpful though.

On 6 May 2013, at 19:09, eezstreet notifications@github.com wrote:

cgi_KeyIsDown does not exist as far as I know.

Sent from my Windows Phone


From: Alex Lomailto:notifications@github.com
Sent: ‎5/‎6/‎2013 12:18 PM
To: Razish/OpenJKmailto:OpenJK@noreply.github.com
Cc: eezstreetmailto:eezstreet@live.com
Subject: Re: [OpenJK] Can't skip cinematics (#193)

You can use the trap call Key_IsDown to check for specific keys being pressed maybe?


Reply to this email directly or view it on GitHub:
#193 (comment)

Reply to this email directly or view it on GitHub.


Reply to this email directly or view it on GitHub:
#193 (comment)

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