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Jedi AI avoiding cliffs/pits? #89
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This can be fixed, but would require recompiling the maps. Basically, it looks like the JA maps screwed up in a number of areas, including the npc "do not enter" zones. JK2 ones seem fine though. |
Is that how NPCs figure things like jumping too? Or is that part of their AI? |
If there's a DONOTENTER brush in the way, they won't cross it under any circumstances. Sent from my Windows Phone From: dusty22mailto:notifications@github.com Is that how NPCs figure things like jumping too? Or is that part of their AI? Reply to this email directly or view it on GitHub: |
So I'm guessing there's no easy way that an NPC could figure out a map area was a fall without appropriate mapping? I'm not trying to be a prick, I just think if it was any kind of simple (when it comes to coding that is) that it'd be nice if Jedi would watch out for unmarked falls at least somewhat. |
Not really easy. The closest you could feasibly get would be some kind of navmesh system. While some people have coded this before, it's sorta never really put to practice as of yet. You're looking at a fairly major navigation rewrite which may cause more bugs than it fixes. Date: Fri, 12 Apr 2013 14:53:40 -0700 So I'm guessing there's no easy way that an NPC could figure out a map area was a fall without appropriate mapping? I'm not trying to be a prick, I just think if it was any kind of simple (when it comes to coding that is) that it'd be nice if Jedi would watch out for unmarked falls at least somewhat. — |
* revert test? (cherry picked from commit ef7cbe1) * deadstop/stepsize fix (cherry picked from commit e937560) * light chain, (cherry picked from commit 56aa346) * fix? (cherry picked from commit 47e62be) * balances (cherry picked from commit 0afbc93) --------- Co-authored-by: videoP <videoprofess@gmail.com>
So in JA and I'm assuming JK2, jedi/reborn NPCs have no recognition of pitfalls or lack of ground when they're moving, and often run/jump off cliffs/into pits without any regard if there in an open area.
Now I know Jedi don't use waypoints, but they're smart enough to know when they can leap up/down after you, so is it possible similarly they could have some awareness of areas where they could fall? It's beat you can't really have jedi in open areas because they won't pay attention to cliffs and stuff.
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