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@github-actions github-actions released this 12 Mar 22:34

Commits

  • added missing texture mode setup in GL_SetDefaultState() (Eugene)
  • fixed nested commands offset after command execution (Eugene)
  • e613c48: Create quake3e.md (KG7x) #276
  • d0f5dee: Strip cl_aviPipeFormat (KG7x) #276
  • d11730a: Update quake3e.htm (KG7x) #276
  • report actual color bits and correct PFD count (Eugene)
  • fix environment-mapping texcoords in VBO shaders (Eugene)
  • 63bdea7: Fix server resource leaks during client reconnect (Noah Metzger) #281
  • don't spawn loading clients during map restart (Eugene)
  • 3cadc15: Fix 64-bit build warnings (Eugene)
  • 7968078: some fixes in build system (KG7x) #285
  • b4c5001: Fix grep warnings in macOS builds (KG7x) #285
  • 2db55b8: Update (KG7x) #285
  • don't change serverid during map restart #283 (Noah Metzger)
  • bring back global sv.restartedServerId to avoid potential false-positives from hidden lastRestartFrame values (Eugene)
  • set client state to CS_CONNECTED during UDP downloads #284 (Noah Metzger)
  • a740cfc: Use nanosleep(2) instead of usleep(3) (Alan Zhao) #288
  • reworked gamestate retransmission/acknowledgment (Eugene)
  • 68b1e58: Allow src and dest buffers to be overlapped in Q_strncpy() for QVM compatibility reasons (Eugene)
  • print exact reason of gamestate resending (Eugene)
  • do not issue new serverId at map restart (Eugene)
  • do not send snapshots until client acknowledged gamestate (Eugene)
  • rewrote CL_WritePacket() to allow proper packet duplication - which was intended by multiple function calls before (Eugene)
  • ee60b5d: Spelling fixes (Eugene)
  • send pending fragments before queueing new ones (Eugene)
  • cache sv_maxclients value to avoid potential crashes caused by VMs changing it at runtime (Eugene)
  • 14e33fb: revert "server: do not send snapshots until client acknowledged gamestate" (Eugene)
  • optimized gamestate acknowledge (Eugene)
  • enable vertexPipelineStoresAndAtomics along with fragmentStoresAndAtomics (Eugene)
  • 6bf3d62: Use SDL_WINDOW_FULLSCREEN_DESKTOP on macOS (Johannes Bittner) #295
  • optimize certain gamestate acknowledge cases (Eugene)
  • fix ack condition (Eugene)
  • track configstring updates for CS_CONNECTED clients (Eugene)
  • improved 'wait' command handling (Eugene)
  • d3dd892: corrected definition (Eugene)
  • suppress false hitch warning during map load (Eugene)
  • handle "wait" delays during map startup, this should provide precise timings for server-side scripts as well (Eugene)
  • 1719764: update changelog (Eugene)
  • add macos-aarch64 release artifacts (Eugene)
  • 27bf0ae: Increase default geometric detail on characters and patches (Hugo Locurcio) #300
  • 734cea5: Increase default cl_maxpackets to 125 (Hugo Locurcio) #299
  • 91fed06: use -j = threads cpu (more correctly for future) (KG7x) #301
  • 9c68e47: add info for windows/msys2 (KG7x) #302
  • 81bc2fc: Implement r_teleporterFlash cvar (drjaska) #303
  • use GlobalMemoryStatusEx() on modern platforms for Sys_LowPhysicalMemory() (Eugene)
  • 024a3b0: Print messages about missing sounds in developer mode only. (Alexandr Bushuev) #306
  • perform alpha tests after vertex color multiplication in VBO shaders, fixes ec-#308 (Eugene)
  • d523bb4: fix gcc compiler warnings (Eugene)
  • allow scanning external directories recursively via FS_MATCH_SUBDIRS flag, enabled for cfg and demo files completion (Eugene)
  • don't allow active clients to start downloads #313 (Noah Metzger)
  • fix 1-frame delayed rendering stats with \r_speeds=1 (Eugene)
  • 6b99936: Fixed GCC compiler warnings (Eugene)
  • 9d8d9a0: fixed GCC compiler warnings (Eugene)
  • fixed (recently broken) command buffer indexing (Eugene)
  • delta snapshot developer print fix #317 (Noah Metzger)
  • revert "batch image uploads whenever possible", add more debug info, code cleanup (ec-)
  • 5aa9e75: fixed MINGW compiler warnings in debug build (ec-)
  • try to minimize game window at break point, useful when debugging from full-screen crashes (ec-)
  • reuse rounded up data segment space for extra pStack if possible (ec-)
  • 424b3fb: Revert "server: delta snapshot developer print fix" (ec-)
  • 4abe21c: Merge remote-tracking branch 'upstream/master' (Jelle)