Releases
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Commits
added missing texture mode setup in GL_SetDefaultState() (Eugene )
fixed nested commands offset after command execution (Eugene )
e613c48 : Create quake3e.md (KG7x) #276
d0f5dee : Strip cl_aviPipeFormat (KG7x) #276
d11730a : Update quake3e.htm (KG7x) #276
report actual color bits and correct PFD count (Eugene )
fix environment-mapping texcoords in VBO shaders (Eugene )
63bdea7 : Fix server resource leaks during client reconnect (Noah Metzger) #281
don't spawn loading clients during map restart (Eugene )
3cadc15 : Fix 64-bit build warnings (Eugene)
7968078 : some fixes in build system (KG7x) #285
b4c5001 : Fix grep warnings in macOS builds (KG7x) #285
2db55b8 : Update (KG7x) #285
don't change serverid during map restart #283 (Noah Metzger )
bring back global sv.restartedServerId to avoid potential false-positives from hidden lastRestartFrame values (Eugene )
set client state to CS_CONNECTED during UDP downloads #284 (Noah Metzger )
a740cfc : Use nanosleep(2) instead of usleep(3) (Alan Zhao) #288
reworked gamestate retransmission/acknowledgment (Eugene )
68b1e58 : Allow src and dest buffers to be overlapped in Q_strncpy() for QVM compatibility reasons (Eugene)
print exact reason of gamestate resending (Eugene )
do not issue new serverId at map restart (Eugene )
do not send snapshots until client acknowledged gamestate (Eugene )
rewrote CL_WritePacket() to allow proper packet duplication - which was intended by multiple function calls before (Eugene )
ee60b5d : Spelling fixes (Eugene)
send pending fragments before queueing new ones (Eugene )
cache sv_maxclients value to avoid potential crashes caused by VMs changing it at runtime (Eugene )
14e33fb : revert "server: do not send snapshots until client acknowledged gamestate" (Eugene)
optimized gamestate acknowledge (Eugene )
enable vertexPipelineStoresAndAtomics along with fragmentStoresAndAtomics (Eugene )
6bf3d62 : Use SDL_WINDOW_FULLSCREEN_DESKTOP on macOS (Johannes Bittner) #295
optimize certain gamestate acknowledge cases (Eugene )
fix ack condition (Eugene )
track configstring updates for CS_CONNECTED clients (Eugene )
improved 'wait' command handling (Eugene )
d3dd892 : corrected definition (Eugene)
suppress false hitch warning during map load (Eugene )
handle "wait" delays during map startup, this should provide precise timings for server-side scripts as well (Eugene )
1719764 : update changelog (Eugene)
add macos-aarch64 release artifacts (Eugene )
27bf0ae : Increase default geometric detail on characters and patches (Hugo Locurcio) #300
734cea5 : Increase default cl_maxpackets
to 125 (Hugo Locurcio) #299
91fed06 : use -j = threads cpu (more correctly for future) (KG7x) #301
9c68e47 : add info for windows/msys2 (KG7x) #302
81bc2fc : Implement r_teleporterFlash cvar (drjaska) #303
use GlobalMemoryStatusEx() on modern platforms for Sys_LowPhysicalMemory() (Eugene )
024a3b0 : Print messages about missing sounds in developer mode only. (Alexandr Bushuev) #306
perform alpha tests after vertex color multiplication in VBO shaders, fixes ec-#308 (Eugene )
d523bb4 : fix gcc compiler warnings (Eugene)
allow scanning external directories recursively via FS_MATCH_SUBDIRS flag, enabled for cfg and demo files completion (Eugene )
don't allow active clients to start downloads #313 (Noah Metzger )
fix 1-frame delayed rendering stats with \r_speeds=1 (Eugene )
6b99936 : Fixed GCC compiler warnings (Eugene)
9d8d9a0 : fixed GCC compiler warnings (Eugene)
fixed (recently broken) command buffer indexing (Eugene )
delta snapshot developer print fix #317 (Noah Metzger )
revert "batch image uploads whenever possible", add more debug info, code cleanup (ec- )
5aa9e75 : fixed MINGW compiler warnings in debug build (ec-)
try to minimize game window at break point, useful when debugging from full-screen crashes (ec- )
reuse rounded up data segment space for extra pStack if possible (ec- )
424b3fb : Revert "server: delta snapshot developer print fix" (ec-)
4abe21c : Merge remote-tracking branch 'upstream/master' (Jelle)
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