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Cereal was chosen - it is quick enough for this purpose and makes the implementation of serialization very simple - almost all types used in the codebase are supported out of the box.
Making class serializable is just a matter of adding a single templated method which references fields to be saved.
* savestate: serialize/deserialize emulator state #56
* debug: refactor debug classes
* gui: refactoring
* gui: refactored remaining windows
* system: moved system helpers to separate namespace
* github: update template to include save state info
* premake: use tabs
Compress with Zlib (already in the dependencies)The text was updated successfully, but these errors were encountered: