- Please pay attention to the version of SC2 you are using for your experiments.
- Performance is *not* always comparable between versions.
- The results in SMAC (https://arxiv.org/abs/1902.04043) use SC2.4.6.2.69232 not SC2.4.10.
PyMARL is WhiRL's framework for deep multi-agent reinforcement learning and includes implementations of the following algorithms:
- QMIX: QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning
- COMA: Counterfactual Multi-Agent Policy Gradients
- VDN: Value-Decomposition Networks For Cooperative Multi-Agent Learning
- IQL: Independent Q-Learning
- QTRAN: QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning
- UNMAS: Multi-Agent Reinforcement Learning for Unshaped Cooperative Scenarios
PyMARL is written in PyTorch and uses SMAC as its environment.
Build the Dockerfile using
cd docker
bash build.sh
Set up StarCraft II and SMAC:
bash install_sc2.sh
This will download SC2 into the 3rdparty folder and copy the maps necessary to run over.
The requirements.txt file can be used to install the necessary packages into a virtual environment (not recomended).
python3 src/main.py --config=unmas --env-config=sc2 with env_args.map_name=2s3z use_tensorborad=True
The experimental results on 3s5z_vs_3s6z are more susceptible to the random seeds, and the average winning rate will tend to be stable after multiple experiments.
The config files act as defaults for an algorithm or environment.
They are all located in src/config
.
--config
refers to the config files in src/config/algs
--env-config
refers to the config files in src/config/envs
All results will be stored in the Results
folder.
The previous config files used for the SMAC Beta have the suffix _beta
.
You can save the learnt models to disk by setting save_model = True
, which is set to False
by default. The frequency of saving models can be adjusted using save_model_interval
configuration. Models will be saved in the result directory, under the folder called models. The directory corresponding each run will contain models saved throughout the experiment, each within a folder corresponding to the number of timesteps passed since starting the learning process.
Learnt models can be loaded using the checkpoint_path
parameter, after which the learning will proceed from the corresponding timestep.
save_replay
option allows saving replays of models which are loaded using checkpoint_path
. Once the model is successfully loaded, test_nepisode
number of episodes are run on the test mode and a .SC2Replay file is saved in the Replay directory of StarCraft II. Please make sure to use the episode runner if you wish to save a replay, i.e., runner=episode
. The name of the saved replay file starts with the given env_args.save_replay_prefix
(map_name if empty), followed by the current timestamp.
The saved replays can be watched by double-clicking on them or using the following command:
python -m pysc2.bin.play --norender --rgb_minimap_size 0 --replay NAME.SC2Replay
Note: Replays cannot be watched using the Linux version of StarCraft II. Please use either the Mac or Windows version of the StarCraft II client.