Procedural Biped Animation system, it needs absolutely no animations, just one pose to get started. But more animations can be added to the Animation Blueprint according to requirements.
Updated version of Procedural_Biped-v1.0 has exposed variables to edit walking styles according to your needs. Supports both Manny and Quinn Models.
5.2.1 and up
- Electronic Nodes, P.S.- You can disable it by opening the Procedural_Biped-5.2.uproject file in a notepad and removing this code snippet-
,
{
"Name": "ElectronicNodes",
"Enabled": true,
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/5cb2a394d0c04e73891762be4cbd7216"
}