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3d incomplete #12

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JazzMaster opened this issue Apr 14, 2019 · 1 comment
Open

3d incomplete #12

JazzMaster opened this issue Apr 14, 2019 · 1 comment

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@JazzMaster
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3d will not be finished in this example of functional pascal.
This is a WONFIX.
3d environments get hellish quickly with TnL, Rendered textures, camera angles, collision detection, meshes...

I will provide a working example- thru SceneGraphGL or CastleEngine or similar...but I dont know what you want to do- and you have to understand the OpenGL isnt half-assed, but rather OPEN in many ways. Those devs know even less of what you want.

All of your shaders are your code- not mine, and can be proprietary. Game development takes teams, storyboarding, yada yada yada -and time. By the time you push out a game- its time to revamp the engine. Ive done this twice already because the code is beyond hell-and-back dated, incomplete, or inaccurate.

Now add OpenGL changing over time- code that used to work- DOESNT NOW. I cant fix the universe- I can only say where the code should work - but doesnt. Fixing GL code requires Intermediate college algebra to fix- and Im not a mathematician.

@JazzMaster
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Borlands API stopped short of this - and stuck to 2d only. I will master most of that for you- point you in right direction, and say good luck. I may toss out some OGL screensavers, tho.

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