Explore an unknown world full of flowers with special properties that can be used for alchemy, allowing for crafting of powerful potions. Collect flowers to fill out your herbology book and uncover remnants of a civilisation long gone. The world is procedurally generated so every player can have their own unique experience.
This game was the result of the year 2 school group project for SpelProjekt 2 and was nominated to Skövde Academic Game Award (SAGA).
The team behind Ninvae is Firore Games and we are:
- Andrei Pirogov Huertas
- Eric Blomquist
- Aydan KananiAydan Kanani
- Saga Sporrong: Writing & Project Lead
- Knut Bergmark Hindersson
- Max Englund
- Mirjana Mrdjen
- Molly Chiazza
- Albin Ulemark Gromer
- Simon Kallio
- Christoffer Thalin
- Filip Petersson: Procedural World Generation
- Jens Larsson
- Leonard Widham
- Jesper Johansson
- Valdemar Helander