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This repository has been archived by the owner on Sep 6, 2023. It is now read-only.
hi! thanks for submitting an issue. There are a number of unimplemented opcodes, but I'd have thought that would be a working one.
I am not sure if that's something I've broken relative to the original, or if the original did not work in this instance either.
I'm currently focusing on another project with my Digital Defiance team.
Perhaps we can circle around to look at this in a bit.
Have you learned anything further in the last week?
Hi, thanks for the response. No, I have not tried to debug it further.
Instead I switched to FrotzCore, which seems to be working fine .
For background, for my project I am interested in adding text-to-speech
and speech-to-text to an existing z-code interpreter in order to instantly
create a library of audio-only games. The next step after that will be to
use AI to autogenerate sound effects. I want to use C# to be Unity
compatible for non-audio UI.
Sincerely,
Frederick
On Sat, Apr 9, 2022, 14:08 Freddie Mercurial (Jessica M.) < ***@***.***> wrote:
hi! thanks for submitting an issue. There are a number of unimplemented
opcodes, but I'd have thought that would be a working one.
I am not sure if that's something I've broken relative to the original, or
if the original did not work in this instance either.
I'm currently focusing on another project with my Digital Defiance
<https://github.com/Digital-Defiance/Digital-Defiance> team.
Perhaps we can circle around to look at this in a bit.
Have you learned anything further in the last week?
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When trying this out on Zork1.dat, the following input leads quickly to an unimplemented opcode error:
n
e
open window
enter window
d
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