Collision engine may evolve into physical engine.
npm i @iro/cox
import {collide, Polygon, Circle} from '@iro/cox'
const polygon = new Polygon({
x: 10,
y: 20,
vertices: [-60, -60, -120, 0, -60, 60, 60, 60, 120, 0, 60, -60]
})
const circle = new Circle({
x: 60,
y: 60,
r: 50
})
collide(polygon, circle) // output: true