Verve - Torque 3D 3.5 MIT
- Installation
Copy the contents of this zip file into your Torque 3D 3.5 MIT directory. The Full template will be overwritten.
Now regenerate your project and compile it.
- Documentation
All of the documentation is provided online:
http://www.violent-tulip.com/?doc-type=verve-docs
- Getting Started
All you need to do to load up Verve is to open the World Editor and hit the Verve Editor button! I highly recommend that you take a look at some of the basic features and tutorials in the documentation to help familiarise yourself with the tool.
- Known Issues tools/worldEditor/scripts/EditorGui.ed.cs (743): Unable to find object: '' attempting to call function 'getDisplayType'
GuiTreeViewCtrl::markItem: invalid item id: -1! tools/VerveEditor/Scripts/Inspector/Properties.cs (64): Unable to find object: '5395' attempting to call function 'getFieldType'
Win32Window::WindowProc - resetting device due to window size change. GFXPCD3D9Device::reset - depthstencil 8ad260 has 2 ref's
- ToDo Fix Issues
Verve updated for Torque3D 3.5 MIT http://www.garagegames.com/community/blogs/view/22554
by J0linar · 01/17/2014 (4:59 pm) Verve MIT Licensed
It is done, more or less Verve is ready to be tried(used) with Torque3D 3.5 MIT
GitHub Repo github.com/J0linar/Verve
Special Note: To avoid mass confusion - I am not the Developer of Verve! Verve was made by Phillip O`Shea from Violent Tulip He was that kind to Open Source Verve under the MIT License. So if you wish to thank someone, thank him! github.com/antesim/verve This is his Verve Repo, there wont be any updates by him.