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⛰️ Terrain Generation using GLSL shaders (VI1 assignment)

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JoseFilipeFerreira/TerrainGeneration

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⛰️ Terrain Generation

Rendering of a Terrain based on GLSL shadders and height maps (Vizualization and Ilumination assignment).

This project was developed with the NAU3D engine.

Running

[nau binary] src/terrain_water_tess.xml

Final Results

final result

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License

This project is licensed under the MIT License - see the LICENSE file for details

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⛰️ Terrain Generation using GLSL shaders (VI1 assignment)

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