this repository contain a little example to work with diferent positional audio elements in a ThreeJs scene
You can move with WASD or the arrows, and click and drag to rotate the camera, if you press F you can hear a sound through the red sphere, if you walk below the green sphere you will activate it sounds.
you move to an aproximate speed (it depends in the performance delta factor) of 3 units per second the platform has an area of 1000 x 1000, the spheres are located acordingly to every limit of the map
- blue (-450,40,0)
- red (450,40,0)
- green (0,40,-450)
- violet (0,40,450)