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Introduction
libki
is an attempt at re-implementing protocols and systems that are used in MMOs created by KingsIsle Entertainment, such as Wizard101 and Pirate101. The goal of this project is to create a library that can be used to reliably and accurately communicate with both the original game client (acting as a server), and the original game server (acting as a client).
This Wiki will host the research and technical documentation that is being written for this project, and will be used to describe our observations/findings in a written form. It will also be used to document proper usage of the library.
These are tools that can be used to dive deeper into KingsIsle games.
QuickBMS: https://aluigi.altervista.org/quickbms.htm
KIWAD Script: https://aluigi.altervista.org/bms/wizard101_kiwad.bms
- Introduction
- Data Markup Language (DML)
- Property Class System
- Work in Progress
- KingsIsle Networking Protocol (KINP)
- Sessions
- Message Framing
- Message Structure
- Control Messages
- DML Messages