Skip to content

Latest commit

 

History

History
executable file
·
97 lines (89 loc) · 4.62 KB

FEATURES.md

File metadata and controls

executable file
·
97 lines (89 loc) · 4.62 KB

FEATURES

There are a number of different types of updates that have been included so far. This list is not necessarily complete, but it gives a good list and will be updated semi-regularly

BUGFIXES

These are notable bugs from original Red that have been fixed

  • Frozen Pokémon can thaw naturally, or if they use a move that thaws the user as part of its effect
  • Waking up does not waste your entire turn
  • Critical Hit and Focus Energy code ported from Pokémon Crystal
  • Fixed Missingno. Glitch
  • Counter can hit any Physical attack, not just any Normal or Fighting attack
  • All attacks should have their Gen 6 typing and Base Power, almost all have Gen 6 effect
  • Fixed type strength/weakness issues
  • Fixed-Damage moves no longer ignore type immunity
  • Swift can no longer hit during the "invulnerable" turn of an attack
  • No more "Gen 1 Missing" (aka 100% Accuracy moves no longer accidentally have a 1/256 chance of missing)
  • Pokémon do not skip learning a move if they gain enough EXP to skip over that level
  • Pokémon can be assigned to learn more than one move per level
  • Not necessarily a bug, but Old Rod can catch more than just Magikarp
  • No NPCs making impossible claims about Pokémon evolving
  • Fixed the bug where Item Evolutions can happen accidentally by level-up
  • Changed Struggle to be ???-Type so nothing can be immune to it
  • Player turns to face an enemy trainer, like in every game except Red and FireRed
  • Defeating a Pokémon does not negate the need for HyperBeam to recharge
  • Breaking a substitute doesn't negate HyperBeam, SelfDestruct/Explosion effects
  • Dual-Type Pokemon do not display an incorrect message if hit by a move that is Super Effective against one type and Not Very Effective against the other
  • Some Bide issues
  • Sleep moves do not ignore accuracy and other status conditions when opponent needs to recharge
  • Fixed Psywave desync glitch in link battles
  • No healing moves failing on 255 or 511 HP
  • No more permanent invincibility if fully paralyzed/hurt by confusion while using Dig or Fly
  • Fixed Reflect/Lightscreen stat overflow bug
  • Rest gets rid of Bad Poison
  • Defense cannot become 0 after stat scaling
  • Mirror Move/Partial Trapping move desync glitch fixed
  • Substitute no longer kills the user if they have exactly 25% HP
  • More

NEW FEATURES

These are notable features which have been added

  • Gender selection (Red or Leaf)
  • Running Shoes (2x faster than walking)
  • Faster Surfing(2x faster than walking)
  • Faster Bicycle(4x faster than walking)
  • Full Color
  • Updated graphics
  • Replaced audio engine with Pokémon Crystal's
  • Physical/Special Split
  • Dark, Steel, and Fairy types
  • Several new Pokémon (NO FAKEMON)
  • Several new moves from newer generations
  • New evolution methods added
  • Updated move pools for all Pokémon, inspired by XY/ORAS (not exact)
  • Berry Trees (working off of a step counter)
  • Option to choose (during the intro) how traded Pokémon behave
  • New trainer classes added
  • Trainers have individual names
  • Animated EXP Bar in battle
  • Caught indicator icon for Wild Pokémon
  • EXP Share functions like Gen 6 (But is NOT given at the start of the game)
  • BW/2 Repel System
  • Pack holds 30 items instead of 20
  • HM Moves usable without manually selecting them from the party menu
  • Ability to use Headbutt outside of Battle, like GSC or HGSS
  • Flash is a TM instead of an HM
  • New areas in Kanto
  • Navel Rock, Faraway Island, and Southern Island from Pokémon Emerald are all included
  • Breeding at the Day-Care
  • Offline Wonder Trade (Similar to Pokémon Christmas)
  • Smarter AI for Boss trainers (Normal Patch) or All Trainers (Hard Patch)
  • Item Descriptions in Mart and bag menus
  • Move Relearner
  • Move Tutors
  • Move Deleter
  • Shiny Pokémon (1/1024 wild Pokémon are shiny)
  • Pokémon have genders
  • Chain-Fishing for Shinies
  • More

BEHIND-THE-SCENES FEATURES

These are probably only interesting to people wanting to use this as a baserom

  • Pokémon IDs sorted by Pokédex Number internally
  • Trainer sprite and AI no longer forced to be the same for every trainer within a class
  • Trainer classes do not all have the same DVs
  • Trainers can have individually assigned DVs for certain Pokemon, ie Lance has a shiny Dragonite
  • New more flexible (and more readable) format for giving trainers' Pokémon custom movesets
  • Variable overworld sprite IDs, like Gen 2 has
  • Trainer sprites can be stored in any Rombank
  • Town Map is no longer RLE encoded, uses the more flexible Gen 2 format (a standard tilemap)
  • Removed this weird unnecessary duplicate check causing some trainer class names to be listed twice
  • Fixed an oversight causing things that weren't Items to accidentally show up with a TM/HM name
  • More