VME is an OpenGL 3.3 implementation of the "Per-Object Motion Blur" using "Velocity Map".
The image above shows moving object with motion-blur effect enabled(left) vs disabled(right).
- glad 0.1.34 (included)
- glad_wgl 0.1.34 (included)
- glm 0.9.9.8 (included)
Velocity Map and Motion Blur shaders is based on John Chapman's post.
Few classes contain code from learnopengl.
VME is released under MIT license.