This project started as Python to Rust syntax converter. It is not aimed at producing ready-to-compile code, but some basic stuff can be compiled easily (see Examples).
It generates unidiomatic non-optimized code with unnecessary allocations, but can reduce amount of edits you have to do when porting Python projects.
Only basic subset of Python is supported right now and the end goal is to support common cases at least as a placeholders.
The project is in experimental, so it may crash or silently skip some statements, so be careful.
Based on Lukas Martinelli Py14 and Py14/python-3 branch by Valentin Lorentz.
Original Python version.
if __name__ == "__main__":
things = ["Apple", "Banana", "Dog"]
animals = []
for thing in things:
if thing == "Dog":
animals.append(thing)
print(animals)
Transpiled Rust code.
use std::*;
fn main() {
let mut things = vec!["Apple", "Banana", "Dog"];
let mut animals = vec![];
for thing in things {
if thing == "Dog" {
animals.push(thing);
}
}
println!("{:?}", animals);
}
Requirements:
- python 3
- rustc
Transpiling:
python3 ./pyrs.py test.py > test.rs
Formatting(optional):
rustfmt test.rs
Compiling:
rustc test.rs
It is possible to convert whole directory recursively. It won't throw exception if some files cannot be converted. The following command will create projectname-pyrs
folder alonside your project directory. Relative path is also supported. This mode invokes rustfmt
automatically for every file.
python3 ./pyrs.py /home/user/projectname
if __name__ == "__main__":
numbers = [1,5,10]
multiplied = list(map(lambda num: num*3, numbers))
comprehended = [n - 5 for n in multiplied if n != 3]
print("result is", comprehended)
Transpiles to
fn main() {
let mut numbers = vec![1, 5, 10];
let multiplied = numbers.iter().map(|num| num * 3).collect::<Vec<_>>();
let comprehended = multiplied
.iter()
.cloned()
.filter(|&n| n != 3)
.map(|n| n - 5)
.collect::<Vec<_>>();
println!("{:?} {:?} ", "result is", comprehended);
}
from chain.block import Block
class Genesis(Block):
def __init__(self, creation_time):
self.timestamp = creation_time
self.prev_hashes = []
self.precalculated_genesis_hash = Block.get_hash(self)
def get_hash(self):
return self.precalculated_genesis_hash
Will yield
use chain::block::Block;
struct Genesis {
timestamp: ST0,
prev_hashes: ST1,
precalculated_genesis_hash: ST2,
}
impl Genesis {
fn __init__<T0>(&self, creation_time: T0) {
self.timestamp = creation_time;
self.prev_hashes = vec![];
self.precalculated_genesis_hash = Block::get_hash(self);
}
fn get_hash<RT>(&self) -> RT {
return self.precalculated_genesis_hash;
}
}
This one won't compile. All unknown types are labeled. T stands for Type, RT is for Return Type and ST is for Struct Type. Ordering them this way enables you finding and replacing them in the future.
Python 3.5+ type annotations can be transpiled:
def cut(apple: Fruit, knife: Tool) -> Slice:
fn cut(apple: Fruit, knife: Tool) -> Slice {
I would highly suggest to generate type annotations using MonkeyType. This will allow to mitigate aforementioned generic types problem for classes and functions. More info on how to do that can be found in this post.
- Basic type inference for struct declaration
- Use constructors for guessing struct member types
- Return type inference
- Mutability based on usage
Only bare functions using the basic language features are supported. Some of them work partially.
- classes
- functions
- lambdas
- list comprehensions
- inheritance
- operator overloading
- function and class decorators
- getter/setter function decorators
- yield (generator functions)
- function calls with
*args
and**kwargs
Language Keywords
- global, nonlocal
- while, for, continue, break
- if, elif, else
- try, except, raise
- def, lambda
- new, class
- from, import
- as
- pass, assert
- and, or, is, in, not
- return
- yield
Builtins
- dict
- list
- tuple
- int
- float
- str
- round
- range
- range_step
- sum
- len
- map
- filter
Data Structures
- list
- Set
- String
- Dict