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[Bug] CKAN "Not Responding" during/after loading. #3379
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Reverted back to 1.30.0, which works fine :-) |
Thanks for the report. As a workaround, you can edit In this file, replace <RefreshOnStartup>true</RefreshOnStartup> with <RefreshOnStartup>false</RefreshOnStartup> so change Alternatively, while you're still back on v1.30.0, you can also go into the settings and disable "Update repositories on launch", then upgrade again. This will disable the automatic repository refresh when CKAN launches (where it downloads the latest metadata to get information about new mod releases). You can still refresh it manually using the "Refresh" button, which should still work without problems. Sorry for the inconvenience, we're working on a fix. |
The initial Discord report from @linuxgurugamer: https://discord.com/channels/601452466017665040/601456737203126281/845428320710557727 The subsequent forum report from jimmymcgoochie: Thanks for giving us something we can track properly, it really does help. There's no way to mark a bug fixed on Discord or the forum, or bring up the list of open bugs. |
Background
Have you made any manual changes to your GameData folder (i.e., not via CKAN)?
I have
Problem
When opening CKAN it loads, updates repositories, loads local goes to 'updating tray...' and stops.
Steps to reproduce
Open CKAN,
Select my normal (modded) instance
Expected behavior
To see the mod list and
Screenshots (if applicable)
CKAN error code (if applicable):
N/A
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