Change Voice.Volume to be a persistent volume for the Voice itself. Fix #2976 #2978
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Voice.Volume is now independent of the currently playing Note's volume.
This is done by adding a private variable to hold the volume as it was specified by the sound or note being played, leaving Voice.Volume to be the volume for the Voice itself.
Both volume values are multiplied together to get the final volume for the sound.
Fixes #2976
Example script: