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Add an Effective Cost Breakdown window in VAB #2190

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TwistedGiraffe opened this issue Aug 22, 2023 · 1 comment
Open

Add an Effective Cost Breakdown window in VAB #2190

TwistedGiraffe opened this issue Aug 22, 2023 · 1 comment

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@TwistedGiraffe
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As discussed on Discord, seeing the effective cost of a craft breakdown by parts in descending order helps optimize a design. A sample UI could look something like this:

Global Multiplier(s): Human-rated, 1.25x
Part name    Base Cost    Multiplier(s)    Effective Cost
RD-253       515          4x               2575
...
---------------------------------------------------------
Total Part Effective Cost                  xxx

Res name    Volume    Res Multiplier    Effective Cost
UDMH        100000    1.8               2100
...
---------------------------------------------------------
Total Res Effective Cost                xxx
Total Effective Cost                    xxx

Ideally, we can include the name of the tags, though I don't know if we have enough space.
Also, since ResourceMult is no longer a multiplier (it minus one is), maybe we can consolidate it with EffectiveCostPerLiterPerResourceMult and rename it into something like "extra cost per liter?" For instance, that value would be (1.8-1)×0.021≈0.017 for Az50 and (2.6-1)×0.021≈0.034.

@NathanKell
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This is rather a lot of UI work. I highly encourage someone who would like to do so, to do so.

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