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As discussed on Discord, seeing the effective cost of a craft breakdown by parts in descending order helps optimize a design. A sample UI could look something like this:
Global Multiplier(s): Human-rated, 1.25x
Part name Base Cost Multiplier(s) Effective Cost
RD-253 515 4x 2575
...
---------------------------------------------------------
Total Part Effective Cost xxx
Res name Volume Res Multiplier Effective Cost
UDMH 100000 1.8 2100
...
---------------------------------------------------------
Total Res Effective Cost xxx
Total Effective Cost xxx
Ideally, we can include the name of the tags, though I don't know if we have enough space.
Also, since ResourceMult is no longer a multiplier (it minus one is), maybe we can consolidate it with EffectiveCostPerLiterPerResourceMult and rename it into something like "extra cost per liter?" For instance, that value would be (1.8-1)×0.021≈0.017 for Az50 and (2.6-1)×0.021≈0.034.
The text was updated successfully, but these errors were encountered:
As discussed on Discord, seeing the effective cost of a craft breakdown by parts in descending order helps optimize a design. A sample UI could look something like this:
Ideally, we can include the name of the tags, though I don't know if we have enough space.
Also, since
ResourceMult
is no longer a multiplier (it minus one is), maybe we can consolidate it withEffectiveCostPerLiterPerResourceMult
and rename it into something like "extra cost per liter?" For instance, that value would be (1.8-1)×0.021≈0.017 for Az50 and (2.6-1)×0.021≈0.034.The text was updated successfully, but these errors were encountered: