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Copy pathScratch_EBNF.ebnf
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Scratch_EBNF.ebnf
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ask about set rotatio block
(Backdrop)
BACKDROP = VAR;
(Sprite Definitions)
SPRITES = SPRITE {"," SPRITE};
SPRITE = "(", SPRITE_NAME, "),", "(", SPRITE_VARIABLES, "),",
"(", SPRITE_LISTS, "),","(", SPRITE_BROADCASTS, "),",
"(", SPRITE_BLOCKS, "),","(", SPRITE_COMMENTS, "),",
"(", SPRITE_CURR_COSTUME, "),","(", SPRITE_COSTUMES, "),",;
SPRITE_NAME = VAR;
SPRITE_VARIABLES = VAR {", ", VAR};
SPRITE_LISTS = VAR {", ", VAR};
SPRITE_BROADCASTS = VAR {", ", VAR};
SPRITE_BLOCKS = BLOCK_TYPE {", ", BLOCK_TYPE};
SPRITE_COMMENTS = = string {", ", string};
SPRITE_CURR_COSTUME = COSTUME;
SPRITE_COSTUMES = COSTUME {", ", COSTUME};
COSTUME = "costume: ", VAR, "; filepath: ", string, "; ";
(Block Hierarchy)
BLOCK_TYPE =
MOTION_BLOCK
| LOOKS_BLOCK
| SOUND_BLOCK
| EVENT_BLOCK
| CONTROL_BLOCK
| SENSING_BLOCK
| OPERATORS_BLOCK
| MY_BLOCKS
MOTION_BLOCK =
MOVE_BLOCK
| TURN_CW_BLOCK
| TURN_CCW_BLOCK
| GO_TO_VAR_BLOCK
| GO_TO_VAL_BLOCK
| GLIDE_VAR_BLOCK
| GLIDE_COORD_BLOCK
| POINT_DIRECTION_BLOCK
| POINT_VAR_BLOCK
| CHANGE_X_BLOCK
| SET_X_BLOCK
| CHANGE_Y_BLOCK
| SET_Y_BLOCK
| BOUNCE_EDGE_BLOCK
| SET_ROTATION_BLOCK
LOOKS_BLOCK =
SAY_FOR_BLOCK
| SAY_BLOCK
| THINK_FOR_BLOCK
| THINK_BLOCK
| SWITCH_COSTUME_BLOCK
| NEXT_COSTUME_BLOCK
| SWITCH_BACKDROP_BLOCK
| NEXT_BACKDROP_BLOCK
| CHANGE_SIZE_BLOCK
| SET_SIZE_BLOCK
| CHANGE_VAR_BY_BLOCK
| SET_VAR_TO_BLOCK
| CLEAR_GRAPHICS_BLOCK
| SHOW_BLOCK
| HIDE_BLOCK
| GO_TO_LAYER_BLOCK
| GO_TO_NTH_BLOCK
SOUND_BLOCK =
PLAY_UNTIL_BLOCK
| START_SOUND_BLOCK
| STOP_SOUNDS_BLOCK
| CHANGE_VAR_BY_BLOCK
| SET_VAR_BY_BLOCK
| CLEAR_SOUNDS_BLOCK
| CHANGE_VOLUME_BLOCK
| SET_VOLUME_BLOCK
EVENT_BLOCK =
GREEN_FLAG_BLOCK
| KEY_PRESSED_BLOCK
| SPRITE_CLICKED_BLOCK
| BACKDROP_SWITCHED_BLOCK
| WHEN_GREATER_BLOCK
| WHEN_RECEIVE_BLOCK
| BROADCAST_MESSAGE_BLOCK
| BROADCAST_THEN_WAIT_BLOCK
CONTROL_BLOCK =
Wait Block
| REPEAT_BLOCK
| FOREVER_BLOCK
| IF_BLOCK
| IF_ELSE_BLOCK
| WAIT_UNTIL_BLOCK
| REPEAT_UNTIL_BLOCK
| STOP_VAR_BLOCK
| WHEN_START_CLONE_BLOCK
| CREATE_CLONE_BLOCK
| DELETE_CLONE_BLOCK
SENSING_BLOCK =
TOUCHING_VAR_OPERATOR
| TOUCHING_COLOR_OPERATOR
| COLORS_TOUCHING_OPERATOR
| ASK_WAIT_BLOCK
| KEY_PRESSED_OPERATOR
| MOUSE_CLICKED_OPERATOR
| SET_DRAG_VAR_BLOCK
| RESET_TIMER_BLOCK
OPERATORS_BLOCK =
PLUS_OPERATOR
| MINUS_OPEATOR
| MULTIPLY_OPERATOR
| DIVIDE_OPERATOR
| RANDOM_OPERATOR
| GREATER_THAN_BLOCK
| LESS_THAN_OPERATOR
| EQUALS_OPERATOR
| AND_OPERATOR
| OR_OPERATOR
| NOT_OPERATOR
| JOIN_BLOCK
| LETTER_BLOCK
| LENGTH_BLOCK
| CONTAINS_OPERATOR
| MOD_BLOCK
| ROUND_BLOCK
| FUNCTION_BLOCK
MY_BLOCKS =
SET_VAR_BLOCK
| CHANGE_VAR_BLOCK
| SHOW_VAR_BLOCK
| HIDE_VAR_BLOCK
(Block Definitions)
MOVE_BLOCK = "move ", N_VAL, " steps";
TURN_CW_BLOCK = "turn clockwise ", N_VAL, " degrees";
TURN_CCW_BLOCK = "turn counter-clockwise ", N_VAL, " degrees";
GO_TO_VAR_BLOCK = "go to ", VAR;
GO_TO_VAL_BLOCK = "go to x:", N_VAL, " y:", N_VAL;
GLIDE_VAR_BLOCK = "glide ", N_VAL, " secs to ", VAR;
GLIDE_COORD_BLOCK = "glide ", N_VAL, " secs to x: ", N_VAL, " y: ", N_VAL;
POINT_DIRECTION_BLOCK = "point in direction ", N_VAL;
POINT_VAR_BLOCK = "point towards ", VAR;
CHANGE_X_BLOCK = "change x by ", N_VAL;
SET_X_BLOCK = "set x to ", N_VAL;
CHANGE_Y_BLOCK = "change y by ", N_VAL;
SET_Y_BLOCK = "set y to ", N_VAL;
BOUNCE_EDGE_BLOCK = "if on edge, bounce";
SET_ROTATION_BLOCK = "set rotation style ", ROT_STYLE;
SAY_FOR_BLOCK = "say ", S_VAL, " for ", N_VAL, " seconds ";
SAY_BLOCK = "say ", S_VAL;
THINK_FOR_BLOCK = "think ", S_VAL, " for ", N_VAL, " seconds ";
THINK_BLOCK = "think ", S_VAL;
SWITCH_COSTUME_BLOCK = "switch costume to ", COSTUME
NEXT_COSTUME_BLOCK = "next costume";
SWITCH_BACKDROP_BLOCK = "switch backdrop to ", BACKDROP;
NEXT_BACKDROP_BLOCK = "next backdrop";
CHANGE_SIZE_BLOCK = "change size by ", N_VAL;
SET_SIZE_BLOCK = "set size to ", N_VAL;
CHANGE_VAR_BY_BLOCK = "change ", EFFECT, " effect by ", N_VAL;
SET_VAR_TO_BLOCK = "set ", EFFECT, " effect to ", N_VAL;
CLEAR_GRAPHICS_BLOCK = "clear graphic effects";
SHOW_BLOCK = "show";
HIDE_BLOCK = "hide";
GO_TO_LAYER_BLOCK = "go to ", LAYER " layer";
GO_TO_NTH_BLOCK = "go ", LAYER_DIRECTION, N_VAL, " layers";
PLAY_UNTIL_BLOCK = "play sound ", VAR, " until done";
START_SOUND_BLOCK = "start sound ", VAR;
STOP_SOUNDS_BLOCK = "stop all sounds";
CHANGE_VAR_BY_BLOCK = "change ", SOUND_EFFECT, " effect by ", N_VAL;
SET_VAR_BY_BLOCK = "set ", SOUND_EFFECT, " effect to ", N_VAL;
CLEAR_SOUNDS_BLOCK = "clear sounds effects";
CHANGE_VOLUME_BLOCK = "change volume by ", N_VAL;
SET_VOLUME_BLOCK = "set volume to ", N_VAL;
GREEN_FLAG_BLOCK = "when green flag clicked";
KEY_PRESSED_BLOCK = "when ", KEY, " key pressed";
SPRITE_CLICKED_BLOCK = "when this sprite clicked";
BACKDROP_SWITCHED_BLOCK = "when backdrop switches to ", backdrop;
WHEN_GREATER_BLOCK = "when", loudness, " > ", N_VAL;
WHEN_RECEIVE_BLOCK = "when I receive", message;
BROADCAST_MESSAGE_BLOCK = "broadcast", message;
BROADCAST_THEN_WAIT_BLOCK = "broadcast", message, " and wait";
WAIT_BLOCK = "wait", N_VAL, "seconds";
REPEAT_BLOCK = "repeat", N_VAL, ;
FOREVER_BLOCK = "forver\t", {BLOCK_TYPE};
IF_BLOCK = "if <", OPERATORS_BLOCK, " then";
IF_ELSE_BLOCK = "if <", OPERATORS_BLOCK, " then\n\t", {BLOCK_TYPE}, "else\n\t";
WAIT_UNTIL_BLOCK = "wait until ", OPERATORS_BLOCK;
REPEAT_UNTIL_BLOCK = "repeat until ", OPERATORS_BLOCK;
STOP_VAR_BLOCK = "stop ", scripts;
WHEN_START_CLONE_BLOCK = "when I start as a clone";
CREATE_CLONE_BLOCK = "create clone of ", "myself";
DELETE_CLONE_BLOCK = "delete this clone";
TOUCHING_VAR_OPERATOR = "touching ", "mouse-pointer" | "edge", "?";
TOUCHING_COLOR_OPERATOR = "touching color ", color;
COLORS_TOUCHING_OPERATOR = "color ", color, " is touching ", color;
ASK_WAIT_BLOCK = "ask ", string, " and wait";
KEY_PRESSED_OPERATOR = "key ", KEY, "pressed?";
MOUSE_CLICKED_OPERATOR = "mouse down?";
SET_DRAG_VAR_BLOCK = "set drag mode ", "draggable " | "not draggable";
RESET_TIMER_BLOCK = "reset timer";
PLUS_OPERATOR = N_VAL, " + ", N_VAL;
MINUS_OPEATOR = N_VAL, " - ", N_VAL;
MULTIPLY_OPERATOR N_VAL, " * ", N_VAL;
DIVIDE_OPERATOR = N_VAL, " / ", N_VAL;
RANDOM_OPERATOR = "pick random", N_VAL, "to ", N_VAL;
GREATER_THAN_BLOCK = N_VAL, " > ", N_VAL;
LESS_THAN_OPERATOR = N_VAL, " < ", N_VAL;
EQUALS_OPERATOR = N_VAL, " = ", N_VAL;
AND_OPERATOR = N_VAL, " and ", N_VAL;
OR_OPERATOR = N_VAL, " or ", N_VAL;
NOT_OPERATOR = "not ", N_VAL;
CONTAINS_OPERATOR = N_VAL, " > ", N_VAL;
JOIN_OPERATOR = "join ", S_VAL, S_VAL;
LETTER_OPERATOR = "letter ", N_VAL, " of ", S_VAL;
LENGTH_OPERATOR = "length of ", S_VAL;
CONTAINS_OPERATOR = N_VAL, " contains ", N_VAL, "?";
MOD_OPERATOR = N_VAL | S_VAL, " mod ", N_VAL | S_VAL;
ROUND_OPERATOR = "round ", N_VAL;
FUNCTION_OPERATOR = formula, " of ", N_VAL;
SET_VAR_BLOCK = " set ", VAR, " to ", N_VAL;
CHANGE_VAR_BLOCK = "change ", VAR, " by ", N_VAL;
SHOW_VAR_BLOCK = "show variable ", VAR;
HIDE_VAR_BLOCK = "hide variable ", VAR;
(Basic Values)
BASIC_TYPES =
Empty
| Number
| Bool
| String
(Fundamental Definitions)
Empty = "";
digit = "0" | "1" | "2" | "3" | "4" | "5" | "6" | "7" | "8" | "9" ;
Bool = "true" | "false";
operators = " " | "(" | ")" | ",";
symbol = ?list of symbols?;
letter = "A" | "B" | "C" | "D" | "E" | "F" | "G"
| "H" | "I" | "J" | "K" | "L" | "M" | "N"
| "O" | "P" | "Q" | "R" | "S" | "T" | "U"
| "V" | "W" | "X" | "Y" | "Z" | "a" | "b"
| "c" | "d" | "e" | "f" | "g" | "h" | "i"
| "j" | "k" | "l" | "m" | "n" | "o" | "p"
| "q" | "r" | "s" | "t" | "u" | "v" | "w"
| "x" | "y" | "z" ;
number = [ "-" ], digit, { digit } ;
character = letter | digit | symbol | "_" ;
string = character, [{character}];
VAR = "[", string, "]";
N_VAL = number | VAR;
S_VAL = string | VAR;
ROT_STYLE = "left-right" | "don't rotate" | "all around";
EFFECT = "color" | "fisheye" | "whirl" | "pixelate" | "mosaic" | "brightness" | "ghost";
LAYER = "front" | "back";
LAYER_DIRECTION = "forward" | "backward";
SOUND_EFFECT = "pitch" | "pan left/right";
KEY = digit | letter | "space" | "left arrow" | "right arrow" | "down arrow" | "up arrow" | "any";
loudness_timer = loudness | timer;
message = string;
scripts = "all" | "this script" | "other scripts in sprice";
color = "#",[letter|digit]{6};
formula = "abs" | "floor" | "ceiling" | "sqrt" | "sin" | "cos" | "tan" | "asin" | "acos" | "atan" | "ln" | "log" | "e^" | "10^" | ;
When green flag clicked
show variable [myvar]
if <myvar <50>> then
move 100 steps
if edge bounce
set [myvar] to (myvar+1)
else
stop all